Search found 23 matches

by diddysinatra
Tue May 27, 2014 6:52 pm
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

Update on this soon :)
by diddysinatra
Mon Jan 20, 2014 8:08 pm
Forum: Everything Else
Topic: how did you learn about mahjong?
Replies: 31
Views: 32496

Re: how did you learn about mahjong?

I actually randomly stumbled upon Akagi, nothing's been the same since...
by diddysinatra
Tue Jan 14, 2014 10:55 pm
Forum: Mahjong Video Games
Topic: Mini-Review of iOS NET MJ by SEGA
Replies: 6
Views: 7499

Re: Mini-Review of iOS NET MJ by SEGA

Great review! Color me intimidated by Sega though - the game looks niceeeeeeeeee.
by diddysinatra
Tue Dec 31, 2013 6:16 pm
Forum: Reach Mahjong
Topic: A 1000 game statistical analysis
Replies: 5
Views: 5673

Re: A 1000 game statistical analysis

It's pretty trivial to write bot code that recognizes when the player reaches and then discard their furiten and suji tiles. It seems that game developers are either lazy or, more probably, they realize that it's in their interests to make single-player games that are more fun to play by letting yo...
by diddysinatra
Sat Dec 07, 2013 5:37 am
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

Kickstarter is live!

http://www.kickstarter.com/projects/did ... -your-turn

or go to thetablegames.com or thetablegames.net!
by diddysinatra
Wed Nov 27, 2013 10:18 pm
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

Recent experience with a budget PS3 game has highlighted the importance of visual cues for the player. There's no clear indication when an exhaustive draw has occurred - I expect at least a quick 流局 pop-up but instead players suddenly start displaying their tenpai hands and when the first hand is e...
by diddysinatra
Tue Nov 26, 2013 9:13 pm
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

I wouldn't think term by term control is really necessary (although of course you can add it if you want to), but having setting by category (such as menu, yaku, button, tile indices, round display, rules, chat, etc) to English/Japanese/romaji might be of interest. (Some programs have them in whate...
by diddysinatra
Thu Nov 21, 2013 5:12 am
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

There is a feature I would like to see, actually, in any English-language riichi mahjong computer game! (So, anyone doing so please read this!) It is the option to set the language to Japanese and English together, which will display all terms used in mahjong in Japanese and everything else in Engl...
by diddysinatra
Fri Nov 08, 2013 4:58 am
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

I'm back! Updates: Things are going well, Wii U dev kit up and running, my game has changed form a few times, and my Kickstarter begins November 29th, 2013! Programming wise, I'm working on the math and logic of coming up with a way to calculate how many tiles any given hand in any given game state ...
by diddysinatra
Tue Oct 01, 2013 3:43 am
Forum: Mahjong Video Games
Topic: The beginning of The Rule of Ready
Replies: 7
Views: 8831

Re: The beginning of The Rule of Ready

Hi There,

I'm pretty far along in completing my game logic (I'm making a game too!), so I'll post contributions here whenever I can. Gotta support open source!
by diddysinatra
Mon Sep 30, 2013 7:25 pm
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

Small Updates! Hi all, Target platforms that I know I will release it on PC/Ouya, WIi U, and Android (sort of). I've been mapping out the game logic and data flow for the core game, communications, and some AI. Notice what those have in common? Programming, because that's what my forte is. Hopefull...
by diddysinatra
Wed Sep 04, 2013 4:15 pm
Forum: Reach Mahjong
Topic: how intelligent is "artificial intelligence"?
Replies: 5
Views: 6044

Re: seating arrangements

or2az wrote:This leads me to believe that video game bots only fixate on making their own hands without regard to whats going on in the rest of the game.
Hmph. Well that's lazy of them - there's plenty of incomplete-information (What Riichi Mahjong is) game AI information out there.
by diddysinatra
Fri Aug 30, 2013 5:37 pm
Forum: Reach Mahjong
Topic: FINALLY!!! Found and bought an automatic Mahjong table!
Replies: 14
Views: 20202

Re: FINALLY!!! Found and bought an automatic Mahjong table!

Nice table! The entire reason that I am making a mahjong game is that I wanted to have an automatic mahjong table of my own, but its - quite - spendy, and the wife would give me that same look, wavemotion lol. Writing up a fully customize-able game version is just a time-sink - and she got behind th...
by diddysinatra
Thu Aug 29, 2013 5:11 am
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

You ask what feature we might like, and I will say, having a good open source one in C is my preference. I do not find a lot of issues with existing computer mahjong game, although there are some features I would like to see. I will refrain from mentioning them at this time. Thanks zzo38! That coul...
by diddysinatra
Wed Aug 21, 2013 8:10 pm
Forum: Mahjong Video Games
Topic: Ready x Rīchi (Tentative title)
Replies: 28
Views: 28890

Re: Ready x Rīchi (Tentative title)

Yeah, I'm still waiting on their call. I replied to an email of theirs and asked whats up with the call and got a response saying "Yeah, there's a lot of devs applying, we'll call you as soon as we can at the time you dictated" (paraphrased). So now I have to watch my phone at Noon everyday for thei...