Search found 31 matches
- Sun Oct 20, 2013 11:26 pm
- Forum: Mahjong Video Games
- Topic: The beginning of The Rule of Ready
- Replies: 7
- Views: 9017
Re: The beginning of The Rule of Ready
Thanks for the reference. I completely forgot about the money/blood bit. That's a fairly story integrated rule set. The real question is how close is too close (to where I would have to get permission from Akagi's owners). Admittedly, I've been musing about how I would implement some of the psychic ...
- Sun Oct 20, 2013 6:58 pm
- Forum: Mahjong Video Games
- Topic: The beginning of The Rule of Ready
- Replies: 7
- Views: 9017
Re: The beginning of The Rule of Ready
I'm definitely open to ideas. Washizu mahjong--if I remember right-- is from the Anime Akagi, has 3/4 of tile tiles see through. Is that right? My second article is up: Toolsmithing . Also, I made a little test program to give my Shanten algorithm a workout. Here's some results: (It's worth nothing ...
- Mon Sep 30, 2013 7:21 pm
- Forum: Mahjong Video Games
- Topic: The beginning of The Rule of Ready
- Replies: 7
- Views: 9017
The beginning of The Rule of Ready
A couple of years ago, I talked about making a Japanese Mahjong game. Well, I finished my Computer Science degree, and have gotten some professional experience. I felt it was time, so I've started an Open Source project on making one. I've named it The Rule of Ready . I'm posting about the project o...
- Mon Sep 30, 2013 6:54 pm
- Forum: WWYD
- Topic: WWYD 2013-09-30
- Replies: 3
- Views: 7353
Re: WWYD 2013-09-30
I'd discard the to go for 7 pairs. I already have 5, and the two singles ( and ) aren't in the pond.
- Wed Aug 17, 2011 6:53 am
- Forum: Reach Mahjong
- Topic: So close and yet so far! (Well, not THAT close, but still)
- Replies: 4
- Views: 5439
Re: So close and yet so far! (Well, not THAT close, but stil
yes unfortunely guys, i think that was so close, i never got such this hand. it must hurt you so much lol. but for example if you only tenpai 6 character before he kon 6 character, and when he make concealed kon 6 charcater, could you still rob it like 13 orphan does? As far as I know, robbing a co...
- Sun Aug 14, 2011 8:11 am
- Forum: WWYD
- Topic: WWYD for Aug 10th
- Replies: 6
- Views: 6655
Re: WWYD for Aug 10th
That was my copy & paste fail. Thanks!Referee wrote:What's been said, mostly. But you mean Sanshoku Doujun, Shanshoku Doukou is a different thing (note the matching ending with "Suu Ankou").
- Fri Aug 12, 2011 8:20 pm
- Forum: WWYD
- Topic: WWYD for Aug 10th
- Replies: 6
- Views: 6655
Re: WWYD for Aug 10th
I completely missed getting a pair in the characters, good catch!
- Fri Aug 12, 2011 7:42 pm
- Forum: WWYD
- Topic: WWYD for Aug 10th
- Replies: 6
- Views: 6655
WWYD for Aug 10th
http://reachmahjong.com/en/wordpress/wp-content/uploads/2011/07/wwyd6.png Here I go again. Seems like offense is okay this time around. The big issue is that the hand doesn't have a pair yet (well, not an isolated one, anyways). I'd discard the 3-bam , and leave in the possibility for Iipeikou and ...
- Sun Aug 07, 2011 1:33 am
- Forum: Meetups
- Topic: Beta Testing on Joyjan – RM Exclusive
- Replies: 35
- Views: 34449
Re: Beta Testing on Joyjan – RM Exclusive
If they're lookng at features, generated commentary with the Game Replays would be invaluable. (Turn 6 had a risky discard, East shows aggressive play, etc)
- Thu Aug 04, 2011 6:31 am
- Forum: WWYD
- Topic: WWYD for Aug 3, 2011
- Replies: 2
- Views: 3782
WWYD for Aug 3, 2011
http://reachmahjong.com/en/wordpress/wp-content/uploads/2011/07/wwyd5.png This is my first time trying this out. Here goes nothing! 2-dot The 3-dot 4-dot 4-dot 4-dot 5-dot gives one set and a pair, with two away from tempai, with 4 different sets needing one more tile to complete them. That being s...
- Wed Aug 03, 2011 11:11 pm
- Forum: Meetups
- Topic: Beta Testing on Joyjan – RM Exclusive
- Replies: 35
- Views: 34449
Re: Beta Testing on Joyjan – RM Exclusive
There needs to be better functionality in regards to multi-tabling. A feature to automatically tile all open windows similar to what most poker clients use would be excellent, also it would be nice if the window didn't auto full screen when a game starts. And also frankly, the English terms make me...
- Mon Mar 08, 2010 2:57 am
- Forum: Mahjong Video Games
- Topic: If you want something done...
- Replies: 21
- Views: 19662
Re:If you want something done...
It\'s going to be a while for me to get that far. I\'m still in the planning stages. I\'m net even coding yet. Right now, I\'m working on the major classes of the game, and how they will work together. The algorithm stuff is pretty much from the top of my head... I\'ll let you know when I have a bit...
- Sun Mar 07, 2010 6:16 pm
- Forum: Mahjong Video Games
- Topic: If you want something done...
- Replies: 21
- Views: 19662
Re:If you want something done...
Some general guidelines (remember, this are being re-evaluated as the game unfolds: * if you\'re more than 4 away, play defensively * if calling a tile would make you further away than you are right now, do not call it (this includes calling kon) (ties would be for a non-low level ai) * if your hand...
- Sun Mar 07, 2010 5:56 pm
- Forum: Mahjong Video Games
- Topic: If you want something done...
- Replies: 21
- Views: 19662
Re:If you want something done...
Start tackling the game itself first. Got it. What I\'m thinking, for the AI, as far as big strategy, is two ways of evaluating the tiles in its hand: looking offensively, to complete the hand, and looking defensively, to try not to discard a winning tile. Have it re-evaluate the hand after every di...
- Sun Mar 07, 2010 12:09 am
- Forum: Mahjong Video Games
- Topic: If you want something done...
- Replies: 21
- Views: 19662
Re:If you want something done...
Good points there. The question becomes, how do you build interest in the game? There\'s a chicken and the egg issue here. I\'m thinking that making it accessible is the way to go. That means the UI needs to present a lot of the thinking that a player would normally go through: which tiles am I wait...