Search found 110 matches

by WorTeX
Tue Mar 23, 2010 7:34 pm
Forum: Chinese Mahjong
Topic: Combinatorics Table Posted
Replies: 11
Views: 4640

Re:Combinatorics Table Posted

If you like you can give me few examples, but I still doubt it will be of any use (atleast for me).
by WorTeX
Tue Mar 23, 2010 12:53 am
Forum: Chinese Mahjong
Topic: Combinatorics Table Posted
Replies: 11
Views: 4640

Re:Combinatorics Table Posted

In the end, these numbers are useless, since you can\'t compute these in your head, or put them to any real use.
by WorTeX
Mon Mar 22, 2010 2:53 pm
Forum: Reach Mahjong
Topic: Dealer continuance & 5 sticks
Replies: 31
Views: 6678

Re:Dealer continuance & 5 sticks

In EMA-rules you are required to reveal all the four tiles, no idea how japanese do it. But I think stuff like \"false riichi\" and \"fake kan\" only tend to occur in anime and manga, and will not help in a real game of mahjong.
by WorTeX
Fri Mar 19, 2010 3:02 pm
Forum: Reach Mahjong
Topic: Dealer continuance & 5 sticks
Replies: 31
Views: 6678

Re:Dealer continuance & 5 sticks

I you reach and pass upon a tile the only thing that happens is that you become furiten for that tile till your next draw (after that you can still ron-on it). And yes it\'s still considered tenpai, almost every situation where you are 1 away from win (ii shanten) is considered tenpai even if there...
by WorTeX
Thu Mar 18, 2010 9:31 pm
Forum: Reach Mahjong
Topic: Why isn't this Suu an Kou?
Replies: 6
Views: 1716

Re:Why isn't this Suu an Kou?

When declaring ron, the set which needed the last tile is considered open. With double pair wait, you can only self draw su anko, otherwise it only will be toitoi+san anko.
by WorTeX
Mon Mar 15, 2010 10:45 am
Forum: WWYD
Topic: What would you Discard
Replies: 12
Views: 3033

Re:What would you Discard

2-dots is the most reasonable option in my eyes here. I will not bother explaining, figure it out yourselves :)
by WorTeX
Thu Mar 11, 2010 11:54 am
Forum: Reach Mahjong
Topic: Discard Technique
Replies: 3
Views: 1305

Re:Discard Technique

I tend to flip my tiles vertically with a thumb while the tile is held between index and ring finger rather than flipping it sideways like shown in the video :P
by WorTeX
Sun Mar 07, 2010 1:50 pm
Forum: Mahjong Video Games
Topic: If you want something done...
Replies: 21
Views: 6753

Re:If you want something done...

I think game mechanics should be the first wall to climb, then graphics and tweaking. As long as there is a working mahjong game at the base, you can start adding variables of rules, tile sets etc. Keep up the good work :)
by WorTeX
Fri Mar 05, 2010 1:50 pm
Forum: Everything Else
Topic: The Ultimate Mahjong Table?
Replies: 14
Views: 4297

Re:The Ultimate Mahjong Table?

I think company named \"Alban\" sells the same tables by the name NINJA B4 (which sounds way awesome). The table costs around 600 000 yen, which really is out of anyones price range, atleast from mine. You can accomplish faster game with those tables, but I think it also takes the fun part of throwi...
by WorTeX
Thu Mar 04, 2010 9:09 am
Forum: Reach Mahjong
Topic: The Best 3 Player Rules Set
Replies: 12
Views: 2782

Re:The Best 3 Player Rules Set

I haven\'t played any other 3 player variation than the one tenhou.net uses, simply just removing every character tile except 1s and 9s, and there is no north seat, and north tiles can be declared \"as flowers\" for bonus points(1 han per declared north). I have no clue about scoring though, I think...
by WorTeX
Thu Feb 25, 2010 8:19 pm
Forum: Reach Mahjong
Topic: So, you have a 4 and 30 (pre-reach) hand. Reach?
Replies: 4
Views: 1462

Re:So, you have a 4 and 30 (pre-reach) hand. Reach?

I agree with Shirluban, the fear element of reach is bound to stop people. In tournament play, I would reach, probably not in a home game, since you have to use every chance you get for points in tournaments.
by WorTeX
Wed Feb 24, 2010 6:57 pm
Forum: Reach Mahjong
Topic: unwinable riichi
Replies: 4
Views: 1207

Re:unwinable riichi

even when someone has made a kan of 5-bam and 8-bam , and your hand is ready waiting with 6-bam 7-bam, you are considered tenpai.

If those kans for example are made after your riichi, it would be stupid for your ready valid hand to magically turn into chombo without possibility of winning.
by WorTeX
Wed Feb 24, 2010 12:52 am
Forum: Reach Mahjong
Topic: If you choose not to reach, should you still ron?
Replies: 3
Views: 1193

Re:If you choose not to reach, should you still ron?

Completely depending on the situation, but I usually dont let a win pass. If you have one yaku already but you can make it more, I usually tend to wait until my winner comes up, or I can change the hand into a more profitable one. example: when having 3-bam 4-bam 5-bam 3-crak 4-crak 4-crak 5-crak 6-...
by WorTeX
Wed Feb 24, 2010 12:40 am
Forum: Reach Mahjong
Topic: 3-player riichi question
Replies: 9
Views: 2253

Re:3-player riichi question

yes, \"declaring dora\" means putting north tiles to the side to act as doras, it interrupts the go-around, you can\'t get ippatsu, you can\'t get renhou/chiho, and you can\'t declare 9 tile abortive draw if someone has declared dora. PS. You can also win on an opponents dora declare, so it\'s kind ...
by WorTeX
Mon Feb 22, 2010 7:07 pm
Forum: Reach Mahjong
Topic: My New Take Set - Initial Impressions
Replies: 29
Views: 6416

Re:My New Take Set - Initial Impressions

If playing with sticks, I use the betting chips for dealer continuance counters. Really nice set, except the first time the other red five of dots was clacked on the table, the \"diamond\" fell out, had to glue it back in :P