And you\'ll find the real game itself (as a Flash game, with computer opponents) at:
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
Search found 88 matches
- Mon Dec 07, 2009 4:23 am
- Forum: Everything Else
- Topic: Lurker peeks in...
- Replies: 13
- Views: 11127
- Fri Dec 04, 2009 4:32 am
- Forum: Other Rules
- Topic: Kong88
- Replies: 7
- Views: 9055
Kong88
I have tried Kong88. In brief: 1) The 2-player game is OK, I guess. It used dots and honors only. 2) The 4-player game uses Hong Kong rules. The major problem I have with this is that the pace of play is much slower than I am used to from the Japanese mahjong sites. Being a US resident, I am not all...
- Wed Dec 02, 2009 2:16 am
- Forum: Tournaments
- Topic: EMA vs Swiss/Buchholz system
- Replies: 11
- Views: 13084
Re:EMA vs Swiss/Buchholz system
Has anyone but me noticed that, when the uma is increased, the current system degenerates into something much like drob\'s system, but with a different tiebreaking mechanism?
- Fri Nov 13, 2009 7:52 am
- Forum: Reach Mahjong
- Topic: Discussion Rule Variants
- Replies: 45
- Views: 34048
Re:Discussion Rule Variants
I was thinking about how people on this site like to compare mahjong to poker.
In poker, there is the \"Cards Speak\" rule.
In poker, there is the \"Cards Speak\" rule.
- Thu Nov 12, 2009 10:21 pm
- Forum: Reach Mahjong
- Topic: Dead Wall Question
- Replies: 13
- Views: 9998
Re:Dead Wall Question
What makes you think it keeps track of the \"living wall\" and the \"dead wall\" separately? Rather, more likely it just draws tiles as needed, as in Washizu mahjong.
- Thu Nov 12, 2009 9:48 pm
- Forum: Reach Mahjong
- Topic: Dead Wall Question
- Replies: 13
- Views: 9998
Re:Dead Wall Question
I believe that house rules govern this. Try playing on tenhou.net. On their interface, you can actually \"see\" the wall and how it is done. When someone declares kan, the dead wall does indeed shrink -- and the game continues until either someone wins or all tiles other than those in the dead wall ...
- Thu Nov 05, 2009 4:28 am
- Forum: Reach Mahjong
- Topic: Riichi yaku/scoring quick reference.
- Replies: 50
- Views: 37310
Re:Riichi yaku/scoring quick reference.
Is open tan\'yao really prohibited in MFC?
- Thu Oct 29, 2009 12:55 am
- Forum: Reach Mahjong
- Topic: Discussion Rule Variants
- Replies: 45
- Views: 34048
Re:Discussion Rule Variants
I remember the only yakuman I ever got in a 4-player game. It was a daisangen, on Toupai-ou. I did not finish in first place, though.Shirluban wrote: Anyway, when you hit a yakuman, no one is a threat anymore.
- Mon Oct 26, 2009 3:52 am
- Forum: Mahjong Media
- Topic: Mahjong Manga in America
- Replies: 14
- Views: 14652
Re:Mahjong Manga in America
\"Japanese\" credit card?
You might as well speak of a ruler that measures in \"Japanese\" centimeters.
You might as well speak of a ruler that measures in \"Japanese\" centimeters.
- Mon Oct 26, 2009 12:16 am
- Forum: Reach Mahjong
- Topic: Honba count
- Replies: 2
- Views: 3133
Honba count
Is it true in riichi that, every time the oya (dealer) changes, the honba count resets to zero?
I was playing on Toupai-ou today, and the honba count kept increasing through at least two dealer changes. (In case you\'re curious, it reached 11.) Does this mean there\'s a bug?
I was playing on Toupai-ou today, and the honba count kept increasing through at least two dealer changes. (In case you\'re curious, it reached 11.) Does this mean there\'s a bug?
- Thu Sep 03, 2009 2:10 am
- Forum: Everything Else
- Topic: Making Mahjong Card Game
- Replies: 99
- Views: 79348
Re:Making Mahjong Card Game
Gorgeous!! The only thing is, you are using a literal translation of \"white dragon\" which is not appropriate here. I believe that the Japanese refer to dragon tiles collectively as \"sangenpai\", and to the dragon tiles themselves as \"haku, hatsu, chun\" for white, green, red dragons respectively...
- Mon Aug 31, 2009 6:38 am
- Forum: Tournaments
- Topic: Guildford UK Mahjong Tournament Report
- Replies: 5
- Views: 7928
Re:Guildford UK Mahjong Tournament Report
I do not like the \"add 2 fan\" of the \"bam bam\" method. I am used to the method without this, at least for 5 fan and over. I have made a mnemonic \"diamond\" graphic for this, which you can see below. I do agree with you, hirohurl, that counting fu is disagreeable. Personally, I would rather just...
- Mon Aug 31, 2009 12:24 am
- Forum: Everything Else
- Topic: Making Mahjong Card Game
- Replies: 99
- Views: 79348
Re:Making Mahjong Card Game
Some people use four red fives, thus: red-dot red-dot red-bam red-crak
And you do not need four of each flower or each season. You only need one of each of the four flowers, and one of each of the four seasons. And for Japanese rules, you can do without these altogether.
And you do not need four of each flower or each season. You only need one of each of the four flowers, and one of each of the four seasons. And for Japanese rules, you can do without these altogether.
- Sun Aug 30, 2009 8:49 pm
- Forum: Everything Else
- Topic: State your nationality!
- Replies: 34
- Views: 35811
Re:State your nationality!
I\'m from the country of month/day/year, hours that don\'t go past 12, feet and inches, pounds and ounces, gallons, quarts, and pints,...
- Wed Aug 19, 2009 9:16 pm
- Forum: Reach Mahjong
- Topic: Open Tanyao
- Replies: 100
- Views: 71657
Re:Open Tanyao
People are sheep.Shirluban wrote:I agree with what Morten said. :P
So why?
CO have one feat: it\'s a standard rule.
Thou can go anywere, say hardly "Anata jouer Chinese Official?" and play. Don\'t need to ask what options or varients are used, there is no optional nor variable parts.