Search found 273 matches
- Mon Jul 20, 2015 7:23 pm
- Forum: Reach Mahjong
- Topic: WRCR rules: The good, the bad, and the [bleep]
- Replies: 8
- Views: 10150
Re: WRCR rules: The good, the bad, and the [bleep]
Yaku list The spacing of Japanese names is quite tricky, since it doesn't exist in Japanese. But yes, it lacks standardisation. The good news is I regard this as an edition error, so it should hopefully be corrected before the next revision. For example, when the WRC will have a logo I'm pretty sur...
- Mon Jul 13, 2015 7:44 pm
- Forum: Reach Mahjong
- Topic: pon, chi, or pass?
- Replies: 2
- Views: 4678
Re: pon, chi, or pass?
Yep. You'd obliterate your handshape, which makes it harder to get to tenpai. You want to call on a 4-7, or 9.
- Tue Jan 27, 2015 6:34 pm
- Forum: Reach Mahjong
- Topic: rinshan kaihou (not quite saki-like, but almost)
- Replies: 1
- Views: 3504
Re: rinshan kaihou (not quite saki-like, but almost)
Yes, the practice of sekinin barai regarding rinshan kaihou is rather rare these days.
- Tue Jan 27, 2015 6:31 pm
- Forum: Reach Mahjong
- Topic: Question about ryuuiisou
- Replies: 4
- Views: 6086
Re: Question about ryuuiisou
I could have scored it recently:
http://tenhou.net/0/?log=2015012507gm-0 ... &tw=1&ts=6
But no, I made a poor life choice. Going jigoku tanki, instead of furiten ryanmen-tanki. Just another case to be butthurt over - for a long time.
http://tenhou.net/0/?log=2015012507gm-0 ... &tw=1&ts=6
But no, I made a poor life choice. Going jigoku tanki, instead of furiten ryanmen-tanki. Just another case to be butthurt over - for a long time.
- Tue Jan 27, 2015 6:18 pm
- Forum: Reach Mahjong
- Topic: sū fon renda (wow!)
- Replies: 11
- Views: 10577
Re: sū fon renda (wow!)
Here's a numbers analysis on Kokukshi:Referee wrote:This is reasonable, and ties in with the superstition on suufon renda. But then, why can you still declare the draw with 10 terminals/honors, when the superstition is gone?
http://osamuko.com/i-told-you-not-to-go-for-kokushi/
- Mon Jan 12, 2015 9:46 am
- Forum: Reach Mahjong
- Topic: Question about ryan peikou
- Replies: 13
- Views: 14592
Re: Question about ryan peikou
Damaten tanyao + ryanpeikou, with kanchan (or tanki). This is already mangan.
- Thu Dec 11, 2014 8:27 pm
- Forum: Everything Else
- Topic: unusual date and time
- Replies: 2
- Views: 4385
Re: unusual date and time
And Chuuren at:Referee wrote:It's pretty cool. A few years before we'll have the ikkutsukan of time, however: at 12:34:56 7/8/90.
11:12:34 5/6/78999
Assuming humans as a species live that long. (Append 1-9 anywhere on that date/time string)
- Thu Dec 04, 2014 8:34 am
- Forum: Reach Mahjong
- Topic: another gameplay question
- Replies: 133
- Views: 127414
Re: another gameplay question
Now I ask you, If you do not already have a yaku in your hand, should you call riichi with very few tiles remaining (and risk the 1000pts), or, do you just hope that you can tsumo (CSD), and if you don't, just settle for the draw (like I did), and maybe get some points for being tenpai. Your points...
- Fri Nov 28, 2014 6:45 am
- Forum: Tenhou
- Topic: Post Your Games
- Replies: 14
- Views: 15556
- Tue Nov 11, 2014 10:48 pm
- Forum: Reach Mahjong
- Topic: Frequency of high scores/certain yaku in 3er opposed to 4er?
- Replies: 5
- Views: 7683
Re: Frequency of high scores/certain yaku in 3er opposed to
http://tenhou.net/sc/prof.html
You can compare stats between 3p and 4p. Of course, the most stark difference is the dora frequency, by which 3p naturally nearly doubles 4p by virtue of "kita" (north dora).
You can compare stats between 3p and 4p. Of course, the most stark difference is the dora frequency, by which 3p naturally nearly doubles 4p by virtue of "kita" (north dora).
- Tue Nov 11, 2014 10:37 pm
- Forum: Mahjong Video Games
- Topic: About those MJ video games
- Replies: 0
- Views: 11348
About those MJ video games
http://arcturus.su/wiki/Japanese_mahjong#Video_games As much as I want to expand on that section, I am very much not qualified to do so. Shame on me to not even have played Mahjong Fight Club. What am I looking for? Just a short history on mahjong video games. Some recent stuff may help too, althoug...
- Fri Oct 10, 2014 8:52 am
- Forum: Reach Mahjong
- Topic: Junchan
- Replies: 24
- Views: 23944
- Tue Sep 09, 2014 12:42 am
- Forum: Tournaments
- Topic: Nationality: From local pride to the slippery slope...
- Replies: 15
- Views: 16169
Re: Nationality: From local pride to the slippery slope...
The team tournament idea. For now, that's just a pipedream. The quota problem for team tournaments only exist for countries (like Japan **cough**), that have plenty of players to choose from. True, but how would you qualify players outside the organization? Typically, they don't play in the organiza...
- Mon Sep 08, 2014 10:01 pm
- Forum: Tournaments
- Topic: Nationality: From local pride to the slippery slope...
- Replies: 15
- Views: 16169
Re: Nationality: From local pride to the slippery slope...
A Team Tournament format - if interest in that ever grows - would solve the quota problem, due to a fixed number of people playing per team. Though, I'd have to wonder if any interest in that exists at all. Going back to the individual system and fairness to qualification. That leaves the question o...
- Wed Aug 06, 2014 9:17 pm
- Forum: Reach Mahjong
- Topic: Optional Rules
- Replies: 15
- Views: 14778
Re: Optional Rules
http://arcturus.su/wiki/Rule_variations Hmm, I need to throw a couple more in there. And looking at this: http://www.uspml.com/forum/topicview/misc/playgroups_and_meetups/mahjong_taikai_3_anime.htm Thank goodness that I never got to implement those rules; although, I managed to get a taste of them m...