WWYD 2014-02-14
Moderator: Shirluban
WWYD 2014-02-14
Dora was a character tile, I don't remember which though. Didn't affect the hand.
Last edited by Ozball on Tue Feb 18, 2014 4:30 am, edited 2 times in total.
"Furiten is the most holiest!" - Garthe Nelson
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Online Ranks
Tenhou Rating: Ozball - 1608 - 2nd dan
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MFC: オズボール - Seiryu (Blue Dragon) Master
MFC JPML Rank: 3rd kyu
Ron2 Rating: Ozball - 1335 League: Bronze
Re: WWYD 2014-02-14
I would toss the as I head for tanyao.
I cant see any reason to keep it since I have the and I dont want the
Pinfu also a possibility with if I do not open the hand
I cant see any reason to keep it since I have the and I dont want the
Pinfu also a possibility with if I do not open the hand
Last edited by or2az on Wed Feb 19, 2014 3:26 pm, edited 3 times in total.
Re: WWYD 2014-02-14
You do not supply much information.
Re: WWYD 2014-02-14
That's because there isn't much to supply. It's the first turn, and due to where it's from (Mahjong Fight Club's Fight Tsumo) there IS no other information. Granted though I did forget to specify the turn number (and the Dora). Will fix that.
Last edited by Ozball on Tue Feb 18, 2014 4:30 am, edited 1 time in total.
"Furiten is the most holiest!" - Garthe Nelson
Online Ranks
Tenhou Rating: Ozball - 1608 - 2nd dan
Old Ranks
MFC: オズボール - Seiryu (Blue Dragon) Master
MFC JPML Rank: 3rd kyu
Ron2 Rating: Ozball - 1335 League: Bronze
Online Ranks
Tenhou Rating: Ozball - 1608 - 2nd dan
Old Ranks
MFC: オズボール - Seiryu (Blue Dragon) Master
MFC JPML Rank: 3rd kyu
Ron2 Rating: Ozball - 1335 League: Bronze
Re: WWYD 2014-02-14
I don't have to consider the ohter players hand, point. so that just concentrate tile effeciency.
I don't want to touch ryanmen toitsu and mentsu and ref five. so that my consideration is kanchan-toitsu and
I expect to change ryanmen-toisu. so that can candidate is .
is out of scope.
is still element of 3 shoku(234 or 345) and no need to stick the head at this moment.
If I discard , to make ryanmen, only , but if I discard , can make ryanmen.
So that I prefer discard .
I don't want to touch ryanmen toitsu and mentsu and ref five. so that my consideration is kanchan-toitsu and
I expect to change ryanmen-toisu. so that can candidate is .
is out of scope.
is still element of 3 shoku(234 or 345) and no need to stick the head at this moment.
If I discard , to make ryanmen, only , but if I discard , can make ryanmen.
So that I prefer discard .
Re: WWYD 2014-02-14
ryanmen-toitsu -> X
rhanmen-tatsu ->O
rhanmen-tatsu ->O
Re: WWYD 2014-02-14
I'm a very aggressive player, so even on the first turn, I'd try to chase tanyao without abandoning good waits and not hesitate to open the hand. doesn't remove any ryanmen waits and still keeps a lot of call flexibility by keeping all of the pairs I can pon on. This hand has a lot more potential if kept closed, but it's east 1 and the dealer will be more likely to push their own hand and feed tiles that you might need...
Ignoring the shared calling possibilities, ditching leaves calls on (from dealer) open, but ditching leaves (i guess) and as options that can come from anywhere on the table. If your good waits get filled, then you're free to steal and go for the win.
A couple added advantages (minor though they are) is that keeping multiple pairs in your hand can leave you open either to disrupt players' chii calls by ponning away their tiles, or to better inform yourself on potential kabe situations that may come up later in the game. It also lets you keep the possibility for a transition to chiitoitsu, which opens up additional possibility for suji traps or defensive play.
Ignoring the shared calling possibilities, ditching leaves calls on (from dealer) open, but ditching leaves (i guess) and as options that can come from anywhere on the table. If your good waits get filled, then you're free to steal and go for the win.
A couple added advantages (minor though they are) is that keeping multiple pairs in your hand can leave you open either to disrupt players' chii calls by ponning away their tiles, or to better inform yourself on potential kabe situations that may come up later in the game. It also lets you keep the possibility for a transition to chiitoitsu, which opens up additional possibility for suji traps or defensive play.