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WWYD 2014-02-14

Posted: Fri Feb 14, 2014 4:06 pm
by Ozball
WWYD - 14-02-2014 - Fight Tsumo.png
WWYD - 14-02-2014 - Fight Tsumo.png (42.97 KiB) Viewed 17340 times
East 1 - South - First Turn

Dora was a character tile, I don't remember which though. Didn't affect the hand.

Re: WWYD 2014-02-14

Posted: Fri Feb 14, 2014 7:57 pm
by or2az
I would toss the 2-dot as I head for tanyao.
I cant see any reason to keep it since I have the 3-dot 5-dot and I dont want the 1-dot
Pinfu also a possibility with 6-crak 3-bam 4-dot if I do not open the hand

Re: WWYD 2014-02-14

Posted: Tue Feb 18, 2014 3:52 am
by zzo38
You do not supply much information.

Re: WWYD 2014-02-14

Posted: Tue Feb 18, 2014 4:19 am
by Ozball
That's because there isn't much to supply. It's the first turn, and due to where it's from (Mahjong Fight Club's Fight Tsumo) there IS no other information. Granted though I did forget to specify the turn number (and the Dora). Will fix that.

Re: WWYD 2014-02-14

Posted: Tue Feb 18, 2014 9:19 am
by Masa
I don't have to consider the ohter players hand, point. so that just concentrate tile effeciency.
I don't want to touch ryanmen toitsu and mentsu and ref five. so that my consideration is kanchan-toitsu 5-crak 7-crak 7-crak and 2-bam 2-bam 4-bam
I expect to change ryanmen-toisu. so that can candidate is 5-crak 7-crak 2-bam 4-bam.
5-crak is out of scope.
4-bam is still element of 3 shoku(234 or 345) and no need to stick the head at this moment.
If I discard 2-bam, to make ryanmen, only 5-bam, but if I discard 7-crak , 4-crak 8-crak can make ryanmen.
So that I prefer discard 7-crak.

Re: WWYD 2014-02-14

Posted: Tue Feb 18, 2014 10:01 am
by Masa
ryanmen-toitsu -> X
rhanmen-tatsu ->O

Re: WWYD 2014-02-14

Posted: Wed Feb 19, 2014 2:59 am
by shinkiii
I'm a very aggressive player, so even on the first turn, I'd try to chase tanyao without abandoning good waits and not hesitate to open the hand. 4-bam doesn't remove any ryanmen waits and still keeps a lot of call flexibility by keeping all of the pairs I can pon on. This hand has a lot more potential if kept closed, but it's east 1 and the dealer will be more likely to push their own hand and feed tiles that you might need...

Ignoring the shared calling possibilities, ditching 7-crak leaves calls on 3-bam (from dealer) open, but ditching 4-bam leaves 5-crak (i guess) and 7-crak as options that can come from anywhere on the table. If your good waits get filled, then you're free to steal and go for the win.

A couple added advantages (minor though they are) is that keeping multiple pairs in your hand can leave you open either to disrupt players' chii calls by ponning away their tiles, or to better inform yourself on potential kabe situations that may come up later in the game. It also lets you keep the possibility for a transition to chiitoitsu, which opens up additional possibility for suji traps or defensive play.