Riichi yaku/scoring quick reference.
Moderator: Shirluban
Re:Riichi yaku/scoring quick reference.
So is the quick reference officially factual, without error, in a usable format, with virtually no fluorocarbons or MSG? If so, I would like to create an illustrated version, adapted from this fine document, mostly for my own use. This is to be done in the hope that I might (one day) wrap my brain around this (almost) inscrutable version of Mahjong.
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Re:Riichi yaku/scoring quick reference.
I have made one that I think is clearer than any of the others I\'ve seen.
Will post it up when I get back to my desktop.
Will post it up when I get back to my desktop.
Re:Riichi yaku/scoring quick reference.
That will be great! Is that cat still around? Cats make me nervous. :dry:HotelFSR wrote:I have made one that I think is clearer than any of the others I\'ve seen.
Will post it up when I get back to my desktop.
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Re:Riichi yaku/scoring quick reference.
I´ve only just realised that you were probably talking about my avatar! LOL! :laugh: I must´ve been having a slow-brain day before.Gamegrunt wrote:Is that cat still around? Cats make me nervous. :dry:
Don´t worry - he looks like a serious customer but he is harmless really. :silly:
I´ve had that image so long I forget where it came from originally - somewhere on the internet in the mid 90´s...
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Re:Riichi yaku/scoring quick reference.
I found a relevant cartoon - if you play mahjong with a cat in the room this might happen...
(EDIT: I´ve removed this image - the first in a series of six - as I posted it without the artist´s consent. See this thread for more info and a link to the full set.)
(the heading says \"I throw the dice\" and the other two words, my Japanese friend explains, are just appropriate sound effects)
(EDIT: I´ve removed this image - the first in a series of six - as I posted it without the artist´s consent. See this thread for more info and a link to the full set.)
(the heading says \"I throw the dice\" and the other two words, my Japanese friend explains, are just appropriate sound effects)
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Riichi yaku/scoring quick reference.
hahah, I recognize that cartoon, there are 3 other panels too. I think i first saw it as someone\'s Twitter background.
〜〜〜星空が最高の舞台/カラスたちカーカーと鳴くよ/いつも思うよ いつ寝てるんだろ〜〜〜 I'm sorry teh b4k4 is lost to GlDeMo please try again later *bzzt* 〜b4k4
Re:Riichi yaku/scoring quick reference.
villadelfia wrote:
First of all, by my calculations, nCr(136,14) = 136!/(14!*122!) = 4,250,305,029,168,216,000.
Secondly, to calculate the number of combinations that would qualify for Kokushimusou, you have to keep in mind that there are 4 of each tile in the set.
13 different hands (i.e. 13 possibilities for the paired tile)
* 4^12 ways to pick the non-paired tiles
* nCr(4,2) = 6 ways to pick the paired tiles
= 1,308,622,848 combinations that qualify for Kokushimusou.
(This also means that if you\'re the dealer, your odds of getting a Kokushimusou Tenhou are 1,308,622,848 in 4,250,305,029,168,216,000 or 1 in 3,247,922,069.88. Or as the History Channel would call it, \"an everyday occurrence that could happen to you!\" :lol:)
As for the odds of getting there starting from 9 terminals, the odds change with each tile revealed because you\'re drawing without replacement, and it gets even harder to calculate if you try to take into account the fact that your opponents will be less likely to keep a lone terminal in their hand, but much more likely to retain a paired up terminal.
Err, your math is WAY off here...Since only 784 out of 34555325440392000 possible 14 tile combinations (136!/(14!*122!)) qualify for Kokushi Musou.
Even with 9 terminals/honours the chances would be slim, though I can\'t calculate how slim exactly.
First of all, by my calculations, nCr(136,14) = 136!/(14!*122!) = 4,250,305,029,168,216,000.
Secondly, to calculate the number of combinations that would qualify for Kokushimusou, you have to keep in mind that there are 4 of each tile in the set.
13 different hands (i.e. 13 possibilities for the paired tile)
* 4^12 ways to pick the non-paired tiles
* nCr(4,2) = 6 ways to pick the paired tiles
= 1,308,622,848 combinations that qualify for Kokushimusou.
(This also means that if you\'re the dealer, your odds of getting a Kokushimusou Tenhou are 1,308,622,848 in 4,250,305,029,168,216,000 or 1 in 3,247,922,069.88. Or as the History Channel would call it, \"an everyday occurrence that could happen to you!\" :lol:)
As for the odds of getting there starting from 9 terminals, the odds change with each tile revealed because you\'re drawing without replacement, and it gets even harder to calculate if you try to take into account the fact that your opponents will be less likely to keep a lone terminal in their hand, but much more likely to retain a paired up terminal.
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Re:Riichi yaku/scoring quick reference.
Are there more of those comics? Can you provide some link? :]
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Re:Riichi yaku/scoring quick reference.
I found that first pic on a random mahjong website... but I´ve just tracked down another five through Google. :)
I´ll start a new thread for them in the Media forum.
I´ll start a new thread for them in the Media forum.
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Riichi yaku/scoring quick reference.
Please to be explaining what this means?* For 40+ Fu hands, only 4 Han are needed. For 70 Fu Hands, 3 Han are required. If there is a draw and a player only discarded honors/terminals of which none were claimed, it is known as a Nagashi Mangan.
What\'s with all the cats around here, anyways??? :blink:
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Re:Riichi yaku/scoring quick reference.
Nagashi Mangan is explained at http://www.sloperama.com/mjfaq/yaku/yaku.htm. As for the 40+ 70 Fu Fu, ya got me.Gamegrunt wrote:Please to be explaining what this means* For 40+ Fu hands, only 4 Han are needed. For 70 Fu Hands, 3 Han are required. If there is a draw and a player only discarded honors/terminals of which none were claimed, it is known as a Nagashi Mangan.
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Re:Riichi yaku/scoring quick reference.
Best guess is how many fan it takes to hit mangan at those levels of fu.
Because:
20,30 -- 5 fan.
40-60 -- 4 fan.
70+ -- 3 fan.
Because:
20,30 -- 5 fan.
40-60 -- 4 fan.
70+ -- 3 fan.
〜〜〜星空が最高の舞台/カラスたちカーカーと鳴くよ/いつも思うよ いつ寝てるんだろ〜〜〜 I'm sorry teh b4k4 is lost to GlDeMo please try again later *bzzt* 〜b4k4
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Re:Riichi yaku/scoring quick reference.
My theory is that they are attracted by the spelling... mahjong is spelt with two kanji and the second one means "sparrow" (and also appears in the names of several other species of bird). :silly:Gamegrunt wrote:What\'s with all the cats around here, anyways??? :blink:
Yes indeed. The point I was making is that "5 Han = Mangan" is too simplistic - you can also get it with 4, or rarely 3, Han if you have sufficient Fu (minipoints). See my mathematical post earlier in this thread. B)b4k4ni04 wrote:Best guess is how many fan it takes to hit mangan at those levels of fu.
Nagashi Mangan is another way to win Mangan points - it´s a special yaku awarded after an exhaustive draw if you discarded only terminals and honours (and none were taken by other players).
It´s not something you´d go for very often, only if you were aiming for Tanyao and you kept drawing T&H tiles. I used to try for it when I first learnt the game, then gave up on it, but then got it three times in, like, a fortnight.
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Riichi yaku/scoring quick reference.
How do mangan points differ from other points?
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Re:Riichi yaku/scoring quick reference.
They´re a different colour. :PGamegrunt wrote:How do mangan points differ from other points?
Mangan is the first of the five tiered limits applied to the total points paid for high value hands.
Here´s a summary from one of my guides.
Code: Select all
| | Points for | Points for
| Awarded for... | non-dealer win | dealer win
-----------+----------------+----------------+------------
| 3 Han & 70+ Fu | |
Mangan | 4 Han & 40+ Fu | 8,000 | 12,000
| 5 Han | |
-----------+----------------+----------------+------------
Haneman | 6 or 7 Han | 12,000 | 18,000
-----------+----------------+----------------+------------
Baiman | 8, 9 or 10 Han | 16,000 | 24,000
-----------+----------------+----------------+------------
Sanbaiman | 11 or 12 Han | 24,000 | 36,000
-----------+----------------+----------------+------------
Yakuman | 13 or more Han | 32,000 | 48,000
A limit hand (Big Three Drags, etc) has a nominal value of 13 Han so you get the top limit; you can also make a counted Yakuman if you actually get 13+ Han from yaku (and probably dora too).
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)