This is about strategy for Washizu Mahjong, using the rules that are used in Akagi DS for Washizu Mahjong.
If your opponent called riichi, they might be forced to pay you even if you have all transparent tiles.
Direct hits are basically worth triple (opponent loses points, you earn points, and direct hit bonus opponent loss of hit-points). This means tsumo win is worth 6x, ron win from dummy player is worth 4x, ron win from direct opponent is worth 12x. But menzen tsumo is +1 han. So, you get three times as many points if your partner donesn't deal into your hand!
In case opponent calls riichi during ryanhanshibari, check maybe they have not yaku. (You might be able to prove they have not yaku, or you might have to guess.)
If you have more, please post it here.
Washizu Strategy Game
Moderator: Shirluban
Re: Washizu Strategy Game
In addition, the higher scoring rule is actually relevant here, since it happens when you deal into the dummy hand of your own team (you might do to prevent the opponent from winning if they have a high chance of winning or if you have no safe tiles, although sometimes you can prove which tiles are safe, but you might have called some tiles already and have less choices).
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Re: Washizu Strategy Game
Bumping this thread rather than making an old one, to say that if people are interested, Washizu sets are back in stock on mahjong mart
http://www.mahjongmart.com/shop/index.p ... cts_id=187
Been waiting for this to be in stock for ages, and just bought one
http://www.mahjongmart.com/shop/index.p ... cts_id=187
Been waiting for this to be in stock for ages, and just bought one

Cambridge University Riichi Mahjong Society - anyone living in or around Cambridge welcome to attend