Shirluban wrote:If you discard the

you get more winning tiles and you can kong the

.
(Discarding the

would allow to kong both the

and

but since otherwise they would be winning tiles it's kinda counter-productive.)
The hands have the same amount of winning tiles.

has 4x

1x

3x

1x

4x

for a total of 13.

has 4x

2x

3x

4x

for a total of 13. Tatsumaki waits may be five-way, but they have surprisingly few winning tiles.
3334555's only advantage is the higher chance of tanyao sanankou. If one absolutely needs a massive hand, then it's a better choice (though gunning for suuankou might be even better). Otherwise, the 5556678 has one tile less for tanyao sanankou, but gains 4 tiles for non-tanyao sanankou instead. That's a great trade. It also has the advantage of being able to do two different kans (and no, the kan tiles being winning tiles for the other wait doesn't matter at all), and a 7s tsumo win gets you extra fu. In a generic situation, this hand is 100% 4-pin discard riichi.
So now that we're finally back to something or2az perfectly reasoned on his own, we can talk about ways to deal with wait/value trade-off judgements.
One possible way to compare wait choices is to multiply the scores each wait would gain with the width of that wait. Thinking quickly, it would be the simplest to assume tsumo with no ura dora. Under that assumption, the 3334555 wait's total value is
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3*(riichi tsumo tanyao sanankou = 8000) + 10*(riichi tsumo tanyao = 4000) = 64000.
For the 5556678 wait, it's
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2*(riichi tsumo tanyao sanankou = 8000) + 4*(riichi tsumo sanankou = 8000) + 3*(riichi tsumo tanyao 40fu = 5200) + 4*(riichi tsumo tanyao = 4000) = 79600.
Now, as tiles disappear, you can edit the formulas accordingly. For example, if someone kanned the

, the 5556678's value would drop to 63600. In a case with similar values, it's usually better to choose the better wait, since ura-dora favors cheaper hands.
(
This method is a simplification and has its inaccuracies. I haven't read any books by Japanese experts who've analyzed the statistics to compute the actual expected values.)
I've heard the statistical expected value for an extra turn as dealer is about 700 points. So as dealer, you should put a bit more value on winning, but not too much.
If it's an endgame situation, choose the wait with the best chances of getting what you need. If you're only 2000 below competition, whichever wait has more tiles left is straight up better. But if you need a mangan tsumo to make a comeback, the 5556678 tends to win. If it has to be a mangan direct hit, the 3334555 is better.