I believe it was more like: "There was a discardedxKime wrote:There was a discardeda discarded
a discarded
and 2
discarded.





Moderator: Shirluban
I believe it was more like: "There was a discardedxKime wrote:There was a discardeda discarded
a discarded
and 2
discarded.
Sure afterwards it is easy to say that a play was this or that. And yes, I pushed my hand because I knew that this was a chance for "dai san gen". It could have also resulted in -12.000 points for me... But that is a risk and reward thing I guess. Ending the game with one shot or trailing the pack with 13.000 points... This time I chose risk but usually I'm more the player who likes to wait and give the hand some extra kick. There are times where a fast hand seems the way to go but I rather rely on a "hard" hand where you already got your han together. Playing stronger players on Tenhou showed me that bad waits can result in very hard hits. I guess this trend strengthens to more you climb up the dan ladder. And also playing opponents which always "go for it" benefit from bad waits. So I would have waited for another option to get at least pinfu and then play silently untill I get another dora or an opponent throws my winner...Well, you did go against a riichi, pushed and won the hand. Examining the decission based on the result is not the way to go. If he reached on the sixth turn with a 79, that's not so bad; the wait isn't likely to get better, and it's early.
I pressed Sha twice? Lol. These buttons confuse me. I actually had to look very carefully at your reply to see the discrepancy. I'll stick to narrating, instead of clicking on tile images.Shirluban wrote:That's a very nice and improbable win!
I believe it was more like: "There was a discardedxKime wrote:There was a discardeda discarded
a discarded
and 2
discarded.
a discarded
a discarded
and 2
discarded."
Whatever works for you.Sure afterwards it is easy to say that a play was this or that. And yes, I pushed my hand because I knew that this was a chance for "dai san gen". It could have also resulted in -12.000 points for me... But that is a risk and reward thing I guess. Ending the game with one shot or trailing the pack with 13.000 points... This time I chose risk but usually I'm more the player who likes to wait and give the hand some extra kick. There are times where a fast hand seems the way to go but I rather rely on a "hard" hand where you already got your han together. Playing stronger players on Tenhou showed me that bad waits can result in very hard hits. I guess this trend strengthens to more you climb up the dan ladder. And also playing opponents which always "go for it" benefit from bad waits. So I would have waited for another option to get at least pinfu and then play silently untill I get another dora or an opponent throws my winner...
By the way, I saw exact the same play today as yesterday, where I drew my yakuman. A guy reaching on the 6th draw, waiting to complete his run of 7-9 of bams, with nothing else than riichi and the hope for his bam 8 because it was dora. This time he got lucky, earned 6000 points... (riichi, menzen tsumo, dora)
Nice example. One mistake can break your neck. And it doesn't matter if you dealt into someones hand or if during your dealer turns one of your opponents tsumos a mangan+ hand. As long as the other 3 players make sure to deal into each others hand you're screwed. They play with your points and you're only buystander and wait for 4th place to come... Man, how I hate this situation.but with opponents who deal into each other before I get the chance to assemble a comeback hand (I had dora ankou a few times), I just got a huge minus for that session.
Mangan? I wish. Bastards get sanbaiman on my dealer turn.Fat*Dragon wrote:Nice example. One mistake can break your neck. And it doesn't matter if you dealt into someones hand or if during your dealer turns one of your opponents tsumos a mangan+ hand. As long as the other 3 players make sure to deal into each others hand you're screwed. They play with your points and you're only buystander and wait for 4th place to come... Man, how I hate this situation.but with opponents who deal into each other before I get the chance to assemble a comeback hand (I had dora ankou a few times), I just got a huge minus for that session.
Ditto. We could all play together if they boosted the wi-fi range! There could be health (and battery) issues with using a transmitter with global range though I guess.Fat*Dragon wrote:I wish I had some people who would play Fight Club with me via wireless LAN.
We can still go for international play.Barticle wrote:Ditto. We could all play together if they boosted the wi-fi range! There could be health (and battery) issues with using a transmitter with global range though I guess.Fat*Dragon wrote:I wish I had some people who would play Fight Club with me via wireless LAN.![]()
Yes it does! But it goes a bit slow. I played one round and got tired and closed my DS. In my defense, I was in a restaurant, and the sushi had just arrived, and between eating and playing, eating has a little leverage.I got MFC DS off eBay a couple of months ago - for one UK pound- but I've not had a chance to play it yet. Does it support online play if you're outside Japan?
Don't feel so bad. I failed a chuu ren the other day. I had 123456789 in the circles, and the rest of the hand already decided. My next draws (and also discards) were 1c, 9c, 1c, 8c. And I noticed "huh... chuuren waiting on 9c. Nice."Still no yakuman here...Recently had another couple of near-misses: iishanten on dai san gen and tenpai on sū ankō... *sigh!*
Kime. He steals Yakumen.(I think Kime must be secretly stealing all my yakumanses!)
Distracted huh? Good to know it works online, thanks. I'll give it a try one weekend daytime when the time-zones are more favourable for busier lobbies. I guess if it's laggy for one overseas player it'd be super-slooooow for the three of us connecting to Japan together!xKime wrote:Yes it does! But it goes a bit slow. I played one round and got tired and closed my DS. In my defense, I was in a restaurant, and the sushi had just arrived, and between eating and playing, eating has a little leverage.
Yes, it's 個人 then 一人 for individual play. We actually have a nice little illustrated guide in an old thread here: http://www.reachmahjong.com/en/forum/vi ... 18&t=50887Still, you have the 個人対戦 or 一人打ち or something like that Mode, where it's just you. ワイアレスプレイ where you play locally. And you have 全国対戦 or something like that, where you play online with a wi-fi connection with other players worldwide.
Oh what might have been! I have to stop myself picking out yakuman (especially dai san gen) in my discards.Don't feel so bad. I failed a chuu ren the other day. I had 123456789 in the circles, and the rest of the hand already decided. My next draws (and also discards) were 1c, 9c, 1c, 8c. And I noticed "huh... chuuren waiting on 9c. Nice."
A confession!Kime. He steals Yakumen.
Another confession. At least in math class you could say it's a practical application of probability theory.[...]I used to play on the DS or the cellphone against the CPU while I was on school (during class!)
I'm unbalanced.Failing a good hand because the chance of a yakuman came, makes me feel terribly n00bish. Also, failing a yakuman because of continuing with a good hand, just makes me feel bad when the yakuman actually came. If you don't have a balanced mind when you play this game, it can take away whatever is rest of your sanity...
It's not that it's very laggy, it's just the other players are too slow too. wI guess if it's laggy for one overseas player it'd be super-slooooow for the three of us connecting to Japan together!
Missions are insane. It took me a couple of days to finish them all, but there are crazy things like "make a comeback with only 5000 points" or "win a hanchan without dealing in once" (my especialty!) or "win using 10 dora."I'm looking forward to trying the challenges in the Missions mode, that's one feature missing from the PS3 game.
I'd say menchin (ittsuu) is strong enough on its own. wThe worst thing though would be making chuuren in circles and finding out the game only allows it in craks!
In class I would just say "I'm talking to my girlfriend, shush." wAnother confession. At least in math class you could say it's a practical application of probability theory.
Tends to happen. D:m unbalanced.I'll still take the thrill of chasing - and occasionally making - a precious yakuman, every time, like a noob! Probably miss a respectable win and get ronned into the bargain.
Ohh, right! I hate that. I usually play pretty fast - arguably too fast since I should probably pay more attention to what's happening.xKime wrote:It's not that it's very laggy, it's just the other players are too slow too. w
imo, the 5 seconds to think is too much. Considering you also have a "let me think a little bit longer" button.
Yeah, will be good practising the different gods' styles.I think missions are great for improving skill and learning about other styles.
A lovely hand to make, but can't compare to making a yakuman, and a rare one at that.I'd say menchin (ittsuu) is strong enough on its own. w
MFC PS3 has a similar option (萬子限定). I like there to be a balance between the suits so "one each" seems fair, as long as you don't look too closely at the relative probabilities, and as long as daisharin isn't disallowed! Don't like playing with four red fives either.Still, in Maajan Kakutou Kurabu DS you can configure 「萬子以外の九連宝灯 あり・なし」 so you can have it in either way. I like having it both ways, just in case it ever comes. I mean, there should be no distinction among the suits (all green and all that aside). But some people really like the triangle of "manzu has chuuren, souzu has all green, pinzu has daisharin." I guess there is a little poetry in that.
I don't like it when opponents keep pushing and fail to dismantle their hand after I reach - it's so disrespectful!I like to think I try to be one of the "defense trend" 守備型 among the digital current デジタル派, so I might downgrade my tenpai if I must discard a very dangerous tile to go on. I don't like getting ronned, so I had to learn things like kabe, suji, and discard reading very carefully from the beginning. D:
I still get accidental deal-ins, especially when I reach.
I'm interested in a comparison between Janline-R and MFC. Would you be so kind and write something?At the moment I mostly play online on Janline-R for the PS3.