Riichi yaku/scoring quick reference.

Japanese Reach Mahjong Rules. Strategy, news, sets - anything!

Moderator: Shirluban

User avatar
Gamegrunt
Senior Reacher
Senior Reacher
Posts: 125
Joined: Thu Oct 22, 2009 2:20 am
Location: Grand Prairie, TX

Re:Riichi yaku/scoring quick reference.

Post by Gamegrunt » Thu Jan 21, 2010 4:49 pm

Barticle wrote:
Gamegrunt wrote:How do mangan points differ from other points?
They´re a different colour. :P

Mangan is the first of the five tiered limits applied to the total points paid for high value hands.

Here´s a summary from one of my guides.

Code: Select all

           |                |   Points for   | Points for 
           | Awarded for... | non-dealer win | dealer win 
-----------+----------------+----------------+------------
           | 3 Han & 70+ Fu |                |            
    Mangan | 4 Han & 40+ Fu |      8,000     |   12,000   
           | 5 Han          |                |            
-----------+----------------+----------------+------------
   Haneman | 6 or 7 Han     |     12,000     |   18,000   
-----------+----------------+----------------+------------
    Baiman | 8, 9 or 10 Han |     16,000     |   24,000   
-----------+----------------+----------------+------------
 Sanbaiman | 11 or 12 Han   |     24,000     |   36,000   
-----------+----------------+----------------+------------
   Yakuman | 13 or more Han |     32,000     |   48,000   
So if a hand has 5 or more Han then you don´t need to calculate the Fu.

A limit hand (Big Three Drags, etc) has a nominal value of 13 Han so you get the top limit; you can also make a counted Yakuman if you actually get 13+ Han from yaku (and probably dora too).
So in the above table it matters not whether the hand was achieved by discard or selfdrawn?

Gg

User avatar
Barticle
Platinum Boarder
Platinum Boarder
Posts: 1568
Joined: Thu Apr 30, 2009 12:08 pm
Location: Ipswich, UK (and usually 一向聴地獄)
Contact:

Re:Riichi yaku/scoring quick reference.

Post by Barticle » Thu Jan 21, 2010 4:59 pm

Gamegrunt wrote:So in the above table it matters not whether the hand was achieved by discard or selfdrawn?
That´s right. The hand winner always gets the amount shown. With a ron/discard win the discarder pays all and with tsumo/self-draw the three losers pay in the ratio 1:1:1 (dealer win) or 2:1:1 (non-dealer win).

User avatar
Gamegrunt
Senior Reacher
Senior Reacher
Posts: 125
Joined: Thu Oct 22, 2009 2:20 am
Location: Grand Prairie, TX

Re:Riichi yaku/scoring quick reference.

Post by Gamegrunt » Thu Jan 21, 2010 5:08 pm

Barticle wrote:
Gamegrunt wrote:So in the above table it matters not whether the hand was achieved by discard or selfdrawn?
That´s right. The hand winner always gets the amount shown. With a ron/discard win the discarder pays all and with tsumo/self-draw the three losers pay in the ratio 1:1:1 (dealer win) or 2:1:1 (non-dealer win).
Baiman | 8, 9 or 10 Han | 16,000 | 24,000
So in a "Baiman" win East would get 24,000 from the discarder, or 8000 each in the case of a tsumo. In the case of a non-dealer win, East would pay 8000 and the other two players would pay 4000 each in the case of tsumo.

Gg

User avatar
Barticle
Platinum Boarder
Platinum Boarder
Posts: 1568
Joined: Thu Apr 30, 2009 12:08 pm
Location: Ipswich, UK (and usually 一向聴地獄)
Contact:

Re:Riichi yaku/scoring quick reference.

Post by Barticle » Thu Jan 21, 2010 5:44 pm

You got it!

The base points are counted as 4000 and the dealer pays and receives double ...so my 1:1:1 ratio above was technically a 2:2:2. :laugh:

Since making one of the various limit hands is like a \"shortcut\" to the Yakuman limit, Sanbaiman hands are actually rarer than Yakuman. So the Sanbaiman Club is more exclusive than the Yakuman Club! :silly:

User avatar
Gamegrunt
Senior Reacher
Senior Reacher
Posts: 125
Joined: Thu Oct 22, 2009 2:20 am
Location: Grand Prairie, TX

Re:Riichi yaku/scoring quick reference.

Post by Gamegrunt » Mon Jan 25, 2010 3:22 pm

Gamegrunt wrote:So is the quick reference officially factual, without error, in a usable format, with virtually no fluorocarbons or MSG? If so, I would like to create an illustrated version, adapted from this fine document, mostly for my own use. This is to be done in the hope that I might (one day) wrap my brain around this (almost) inscrutable version of Mahjong.

Gg
I\'ve uploaded my "Illustrated Riichi Scoring Reference" to Boardgamegeek.com here:

http://files.boardgamegeek.com/file/dow ... erence.pdf

I\'m open to constructive criticism on how it can be improved.

Gg

User avatar
Shirluban
Moderator
Moderator
Posts: 780
Joined: Thu Jan 22, 2009 1:53 pm
Location: Svartalfheim
Contact:

Re:Riichi yaku/scoring quick reference.

Post by Shirluban » Mon Jan 25, 2010 7:57 pm

Gamegrunt wrote:I\'ve uploaded my "Illustrated Riichi Scoring Reference" to Boardgamegeek.com
Italicized hands are concealed.
Maybe it\'s only me, I don\'t find italic+bold so visible. Did you try colors, underline, and special chars?
For reference, EMA uses italic+green+dash. No way to miss it.

San Ankou is improperly marked to be a concealed hand (see bold+italic).
Ryanpeikou is not mark as concealed where it should.

Kans are not clearly visible. Not much a problem for most hands, but at first I would have count your Chinitsu example as chonbo (15 tiles!).

The pdf have one extra blank page.

It\'s all for criticism. Nice guide.
Cats don't do タンヤオ (tan-yao) but タニャーオ (ta-nya-o).
World Riichi Championship Rules 2022
Comparison of riichi rules around the world

User avatar
Gamegrunt
Senior Reacher
Senior Reacher
Posts: 125
Joined: Thu Oct 22, 2009 2:20 am
Location: Grand Prairie, TX

Re:Riichi yaku/scoring quick reference.

Post by Gamegrunt » Mon Jan 25, 2010 8:49 pm

Shirluban wrote:
Gamegrunt wrote:I\'ve uploaded my "Illustrated Riichi Scoring Reference" to Boardgamegeek.com
Italicized hands are concealed.
Maybe it\'s only me, I don\'t find italic+bold so visible. Did you try colors, underline, and special chars?
For reference, EMA uses italic+green+dash. No way to miss it.

San Ankou is improperly marked to be a concealed hand (see bold+italic).
Ryanpeikou is not mark as concealed where it should.

Kans are not clearly visible. Not much a problem for most hands, but at first I would have count your Chinitsu example as chonbo (15 tiles!).

The pdf have one extra blank page.

It\'s all for criticism. Nice guide.
Shirluban, thank you for your input! I will edit my original and upload the changed document when the bugs are worked out.

1) I will add underlining. Sometimes colors are not available on all printers.

2) San Ankou: only the pons/kans themselves need to be concealed, not the entire hand. I know this but the bold/italics should be removed.

3) Ryanpeikou: I just missed this one entirely - entire hand must be concealed!

4) Chinitsu example: Wow, went a little crazy on the one craks! I will space the sets so that the kans stand out better.

5) The extra blank page was something I couldn\'t find a way to remove, but there is no harm done with having it.

Gg

User avatar
Barticle
Platinum Boarder
Platinum Boarder
Posts: 1568
Joined: Thu Apr 30, 2009 12:08 pm
Location: Ipswich, UK (and usually 一向聴地獄)
Contact:

Re:Riichi yaku/scoring quick reference.

Post by Barticle » Tue Jan 26, 2010 2:40 pm

Hi Gg. A few quick thoughts - rapidly running out of lunchbreak! :blink:

Chanta, etc, should be +1 Han rather than +1 Yaku (Chanta is one Yaku worth 1 or 2 Han). You might want to change Ippatsu and Double Reach too (although Ippatsu is a Yaku in its own right).

You could differentiate between Haitei Raoyue (last-tile tsumo) and Houtei Raoyui (last-tile ron). Usually just \"Haitei\" and \"Houtei\".

You could add the dragons in sequence to the notes section (for determining Dora).
red-dra white-dra green-dra

Chii-Toitsu needs an extra I.

I think \"chii\" and \"pon\" are technically only declarations? The Japanese names for the sets are Shuntsu and Koutsu (hence San An Kou etc) although I prefer to use the accepted English terms Chow and Pung (and Kong for Kan). The meaning is clear though.

Dare I mention the proper English spelling of \"honour\"?! ;) Don´t get me started on \"American English\"!

Dai Sharin - missing an S on \"pairs\".

Yakuman could be 13 or more Han.

You missed a couple of double yakuman options - Kokushi won on 13-sided wait and Chuuren on 9-sided wait.

...and I better get back to work! :silly:

User avatar
Gamegrunt
Senior Reacher
Senior Reacher
Posts: 125
Joined: Thu Oct 22, 2009 2:20 am
Location: Grand Prairie, TX

Re:Riichi yaku/scoring quick reference.

Post by Gamegrunt » Thu Jan 28, 2010 3:40 am

Barticle wrote:Hi Gg. A few quick thoughts - rapidly running out of lunchbreak! :blink:

Chanta, etc, should be +1 Han rather than +1 Yaku (Chanta is one Yaku worth 1 or 2 Han). You might want to change Ippatsu and Double Reach too (although Ippatsu is a Yaku in its own right).

Two yaku or two han makes no difference as to how you score the hand, unless I\'m missing something.


You could differentiate between Haitei Raoyue (last-tile tsumo) and Houtei Raoyui (last-tile ron). Usually just "Haitei" and "Houtei".

You could add the dragons in sequence to the notes section (for determining Dora).
red-dra white-dra green-dra
Fixed.
Chii-Toitsu needs an extra I.

Fixed.


I think "chii" and "pon" are technically only declarations? The Japanese names for the sets are Shuntsu and Koutsu (hence San An Kou etc) although I prefer to use the accepted English terms Chow and Pung (and Kong for Kan). The meaning is clear though.

I\'ve changed the original so that chow, pung and kong are used instead of the Japanese declaration. Most people in the West encounter Mahjong via the Chinese or American initially and it serves to simplify the understanding.


Dare I mention the proper English spelling of "honour"?! ;) Don´t get me started on "American English"!

Listen, General Washington and all those brave colonials fought long and hard for my right to mutilate the King\'s English as I see fit. Besides, you have no idea how I cringe when I see "knickers" used to refer to "panties."


Dai Sharin - missing an S on "pairs".

Fixed.

Yakuman could be 13 or more Han.

You missed a couple of double yakuman options - Kokushi won on 13-sided wait and Chuuren on 9-sided wait.

I\'ll work on these too.


...and I better get back to work! :silly:
Thanks for the input. I\'ll work on v2 until all the dust settles and upload the revision to BGG.

Gg

silent observer
Fresh Reacher
Fresh Reacher
Posts: 34
Joined: Mon Jun 29, 2009 4:43 pm

Re:Riichi yaku/scoring quick reference.

Post by silent observer » Thu Jan 28, 2010 5:01 am

You might want to change Ippatsu and Double Reach too (although Ippatsu is a Yaku in its own right).
Again; it\'s really not, but it\'s obvious you people don\'t care.

User avatar
Gamegrunt
Senior Reacher
Senior Reacher
Posts: 125
Joined: Thu Oct 22, 2009 2:20 am
Location: Grand Prairie, TX

Re:Riichi yaku/scoring quick reference.

Post by Gamegrunt » Thu Jan 28, 2010 1:01 pm

silent observer wrote:
You might want to change Ippatsu and Double Reach too (although Ippatsu is a Yaku in its own right).
Again; it\'s really not, but it\'s obvious you people don\'t care.
Should I? I\'m new at this, but my way of explaining the difference between yaku and han is that all yaku is han but not all han is yaku. The subtle difference is lost on a cave man like me. :)

Gg

User avatar
Barticle
Platinum Boarder
Platinum Boarder
Posts: 1568
Joined: Thu Apr 30, 2009 12:08 pm
Location: Ipswich, UK (and usually 一向聴地獄)
Contact:

Re:Riichi yaku/scoring quick reference.

Post by Barticle » Thu Jan 28, 2010 2:34 pm

Gamegrunt wrote:
Listen, General Washington and all those brave colonials fought long and hard for my right to mutilate the King\'s English as I see fit. Besides, you have no idea how I cringe when I see "knickers" used to refer to "panties."
Heh! :laugh: I bet overall I cringe more than you do. :P
Thanks for the input.
No problemo!
silent observer wrote:
You might want to change Ippatsu and Double Reach too (although Ippatsu is a Yaku in its own right).
Again; it\'s really not, but it\'s obvious you people don\'t care.
No, what´s obvious is that people with little or no Japanese find it hard to learn every nuance of a Japanese game with few English language resources.

...Especially in this case when so many sources, both English and Japanese, include Ippatsu (and Nagashi Mangan) in yaku lists.

Yet another example - which I´ve posted here for the benefit of anyone who´s not seen it - is this (otherwise!) excellent article. It lists all the yaku and yakuman with names in both kanji/kana and romaji plus illustrated example hands.

http://en.wikipedia.org/wiki/Japanese_Mahjong_yaku

Poochy
Senior Reacher
Senior Reacher
Posts: 106
Joined: Sun Feb 08, 2009 5:10 am

Re:Riichi yaku/scoring quick reference.

Post by Poochy » Thu Jan 28, 2010 8:09 pm

silent observer wrote:
You might want to change Ippatsu and Double Reach too (although Ippatsu is a Yaku in its own right).
Again; it\'s really not, but it\'s obvious you people don\'t care.
I don\'t know what source you\'re using, but the Mahjong Fight Club manuals (which are in Japanese, mind you) all list Ippatsu under 1-han yaku.

As for your attitude, I\'ve seen your type around. You try to make yourself look and feel superior by repeatedly trying to insist that everybody else around you is an idiot. Trust me, it doesn\'t work and only makes people dislike you.

silent observer
Fresh Reacher
Fresh Reacher
Posts: 34
Joined: Mon Jun 29, 2009 4:43 pm

Re:Riichi yaku/scoring quick reference.

Post by silent observer » Thu Jan 28, 2010 8:26 pm

You try to make yourself look and feel superior
Superior, posterior, interior, inferior, anterior, EXCELSIOR, exterior but not misbehaviour, junior, senior, prior, ulterior and warrior!

Who said I\'m trying? Teehee *winking smileyface*

My comment was made because it was clear that he posted without even acknowledging my explanation in another post.

Anyway, tenhou\'s manual lists it as a bonus. It\'s fairly obvious why it\'s listed along with the rest of the yaku, given that getting it implies that you have the other.

As for the remainder of your comment, I could go with either:
It takes one to know one.
or:
I hang around here, don\'t I? Seems to be working fairly well.

But I, at least, keep my snide remarks just that. I don\'t stoop to actual accusations, I merely suggest.

User avatar
Tom Sloper
Moderator
Moderator
Posts: 297
Joined: Sat Jan 17, 2009 8:01 pm
Location: Los Angeles, CA
Contact:

Re:Riichi yaku/scoring quick reference.

Post by Tom Sloper » Thu Jan 28, 2010 11:21 pm

Gamegrunt wrote:I\'m new at this, but my way of explaining the difference between yaku and han is that all yaku is han but not all han is yaku. The subtle difference is lost on a cave man like me.
Yaku is what you have in your hand. Han is what you will get on your scoresheet because of the yaku that you have in your hand.
4649おねがいします。

Post Reply