HotelFSR wrote:Some hands are far more stackable than others, and that doesn\'t change the fact that a rare hand is still rare. A game breaker is something that is common and unduly rewarded.
Players get Junchan less than 1% of the time, and it is impossible to stack with Tanyao, difficult to stack with pretty much anything else. The probablity of a stacked Junchan is tiny, something like 0.1%. You\'re telling me that giving that one extra yaku would break the game?
No way. It happens something like once in a hundred hanchan. If you think that\'s a game breaker, you should be complaining about yakuman hands.
I\'m saying increase the yaku of the extremely rare hands only, not the common ones.
I see something quite wrong with your definition of "game breaker," I will concede the fact that it is something unduly rewarded, but it is not always something that is common. There are a few games where there are hard-to-find exploits that, when they are found, become "game breakers." Mahjong is no exception, when you decide to do something like this. One yaku can be the difference between limit hands, and all of a sudden hands that people machinate become bigger, it becomes more abusable, and this is also making Mahjong even more luck-based than it already is. You are still dwelling on probability and not really seeing it from a holistic point of view. Extremely rare hands CAN be machinated and that is how it should be, there should absolutely be no reason to increase yaku of such hands when this just makes people believe in luck even more.
Junchan is already 3 yaku when close, making it 4 is stretching it a little... Especially when, you increase other rare yaku like Ryanpei, it IS possible to stack Junchan with Ryanpei, if we go by your logic, you could easily make such a rare hand a baiman or even more, and this kind of defeats the point of yakuman which, as you mentioned yourself, are just as rare!
I honestly don\'t see what you\'re getting at here, but maybe I\'m too much of a kid to understand