Here is an instructional video I made for advanced beginners in response to a request from Tha Reaper in another post. It shows how you can come out ahead and make a profit even if you are dealt the worst hands at the table.
Apologies for the low sound and video quality, I\'ll be rectifying that soon.
It\'s my first time casting a game in real-time so bear with me. I cover some basic attacking and also a little wait reading. How do my reads live in-game turn out?
Watch the video and find out!
Please let me know what you guys think, and if you have any comments or suggestions. I\'ll make more videos depending on what you all want (if indeed you like what you see at all)!
Part 1
[video]http://www.youtube.com/watch?v=wBhqITfp6so[/video]
Part 2
[video]http://www.youtube.com/watch?v=72urknssNQM[/video]
Some, but not all, of the defensive principles used in the videos are covered on the following page (which I did not create):
http://www.osamuko.com/index.php/2009/0 ... -and-suji/
They key points not covered there is paying attention to whether discards come from the hand or on the draw, and what that means, as well as the number and suit order of the tiles. Catching all this is not as difficult as it sounds, and will be covered in a later video if you are interested.
Requested Instructional Videos
Moderator: Shirluban
Re:Requested Instructional Videos
This is a double post of me but i just saw that an extra thread was opened.
First i have to say that i think its a great idea to do this video analysis. You can definitly learn a lot if there are good videos.
Nice job hotel, i guess it was pretty hard to do a live comment on a game, but i have to say somethings about your videos.
in 1.1 at 1.30 min the south player reached. You read his wait with 3-6 so you cant get rid of the 3man and your folding your hand, but why did you make a kan? it gives him 2 more dora in case of winning and if he tsumo you eventually have to pay a lot more if he hits one of them.
Why didnt you throw the red five in 1.2 at 7 min immediatly? cuz its is definitly safe and the later the game the higher the chances of the other players to use this red five (although their discards dont look like that).
at 1.2 8.36 min you throwing a 8man which is not absolutly safe (cuz there arent always ryanmen, open-ended, waits) although you have another 7sou and the east(not shady, cuz its already been thrown after the reach and safe against south and west cuz its in their discards) as absolutly safe tiles.
All in all well done Hotel.
First i have to say that i think its a great idea to do this video analysis. You can definitly learn a lot if there are good videos.
Nice job hotel, i guess it was pretty hard to do a live comment on a game, but i have to say somethings about your videos.
in 1.1 at 1.30 min the south player reached. You read his wait with 3-6 so you cant get rid of the 3man and your folding your hand, but why did you make a kan? it gives him 2 more dora in case of winning and if he tsumo you eventually have to pay a lot more if he hits one of them.
Why didnt you throw the red five in 1.2 at 7 min immediatly? cuz its is definitly safe and the later the game the higher the chances of the other players to use this red five (although their discards dont look like that).
at 1.2 8.36 min you throwing a 8man which is not absolutly safe (cuz there arent always ryanmen, open-ended, waits) although you have another 7sou and the east(not shady, cuz its already been thrown after the reach and safe against south and west cuz its in their discards) as absolutly safe tiles.
All in all well done Hotel.
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- Expert Reacher
- Posts: 328
- Joined: Sat Jan 17, 2009 11:39 am
- Location: Federated States of Micronesia
Re:Requested Instructional Videos
Thanks for the feedback.
1.1 1:30. Normally I would never Kan, but it was late in the hand and I thought I could push a little and maybe even win since I had the possibility of three concealed triples. More importantly, though, the dead wall draw is replenished from the live wall, so I was actually robbing him of another (final) self-draw in the endgame.
Given the number of tiles left, I was effectively reducing his self-draw chances by about 25%, which is actually more than his chances of hitting another ura-dora (about 15%) so the tradeoff is worth it. Gotta play the numbers, although my plan changed when the chi presented itself for a quick win and the possibility of double ron against the dealer, who is unlikely to fold.
1.2 7:00. I prefer to keep dangerous tiles with a weak hand. I can use them in the event my hand improves, but I like to keep the opponents guessing where the dora tiles are. It keeps the element of uncertainty and they might wait for one in vain. Either way, it didn\'t look from their early piles like they needed it. The bluff value of an early strong discard will have no effect on most players, and that was a normal level Tenhou table.
1.2 8:36. I was keeping the east and sevens as safe tiles against the other players, who seemed to still be pushing. I always keep an eye on the non-reach players and I feared they might be ready or very close. Sometimes you want your safest tiles for the very end when everyone will be tenpai.
1.1 1:30. Normally I would never Kan, but it was late in the hand and I thought I could push a little and maybe even win since I had the possibility of three concealed triples. More importantly, though, the dead wall draw is replenished from the live wall, so I was actually robbing him of another (final) self-draw in the endgame.
Given the number of tiles left, I was effectively reducing his self-draw chances by about 25%, which is actually more than his chances of hitting another ura-dora (about 15%) so the tradeoff is worth it. Gotta play the numbers, although my plan changed when the chi presented itself for a quick win and the possibility of double ron against the dealer, who is unlikely to fold.
1.2 7:00. I prefer to keep dangerous tiles with a weak hand. I can use them in the event my hand improves, but I like to keep the opponents guessing where the dora tiles are. It keeps the element of uncertainty and they might wait for one in vain. Either way, it didn\'t look from their early piles like they needed it. The bluff value of an early strong discard will have no effect on most players, and that was a normal level Tenhou table.
1.2 8:36. I was keeping the east and sevens as safe tiles against the other players, who seemed to still be pushing. I always keep an eye on the non-reach players and I feared they might be ready or very close. Sometimes you want your safest tiles for the very end when everyone will be tenpai.
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- Expert Reacher
- Posts: 328
- Joined: Sat Jan 17, 2009 11:39 am
- Location: Federated States of Micronesia
Re:Requested Instructional Videos
DOUBLE POST of other feedback:
Yttrasil: went back and watched the video.
Have to say I don\'t agree with your discard comments. The point of reading waits is that it allows you to play more aggressively and purse ready more strongly without dealing into hands or having to fold.
You mention:
3.32 7m or 34s though easily 7m since his 5m kann alot safer
I threw the 2 because that was better for my hand and I had already read his wait as 6-9m (correctly). I deliberately preferred to keep the 7s pair as insurance, since I didn\'t feel the other players were ready yet.
First, they are good multi-way safe tiles. Second, and more importantly, after throwing pins (a suit which I had not yet discarded) I gave the signal to other players that I was ready and bluffed that pins were dangerous against me. Since I was waiting on the reacher\'s furiten tiles, I was increasing the chances that I would win even if the other players folded, throwing non-pin tiles!
This is one way you can take advantage of reads.
4:32 7m again or 3-4s 4:48 7s bad 7p obviously 7p is best.
After the player on the left threw the 6p which I stole, I feared he might be ready and had some suspicion that the his 6 was a matagi for a 4-7p wait. I threw the earlier 2p because I did not expect a 2-5 given that half the 3p & 4p were out and I suspected the player opposite had others, making the wait quite unlikely- instead suggesting the more likely danger of 4-7. That is why I did not throw the 7p once the player on the left threatened ready!
You might not have noticed this so I thought I\'d point it out =)
The reasons are not always as obvious as you might think.
Yttrasil: went back and watched the video.
Have to say I don\'t agree with your discard comments. The point of reading waits is that it allows you to play more aggressively and purse ready more strongly without dealing into hands or having to fold.
You mention:
3.32 7m or 34s though easily 7m since his 5m kann alot safer
I threw the 2 because that was better for my hand and I had already read his wait as 6-9m (correctly). I deliberately preferred to keep the 7s pair as insurance, since I didn\'t feel the other players were ready yet.
First, they are good multi-way safe tiles. Second, and more importantly, after throwing pins (a suit which I had not yet discarded) I gave the signal to other players that I was ready and bluffed that pins were dangerous against me. Since I was waiting on the reacher\'s furiten tiles, I was increasing the chances that I would win even if the other players folded, throwing non-pin tiles!
This is one way you can take advantage of reads.
4:32 7m again or 3-4s 4:48 7s bad 7p obviously 7p is best.
After the player on the left threw the 6p which I stole, I feared he might be ready and had some suspicion that the his 6 was a matagi for a 4-7p wait. I threw the earlier 2p because I did not expect a 2-5 given that half the 3p & 4p were out and I suspected the player opposite had others, making the wait quite unlikely- instead suggesting the more likely danger of 4-7. That is why I did not throw the 7p once the player on the left threatened ready!
You might not have noticed this so I thought I\'d point it out =)
The reasons are not always as obvious as you might think.