Turning newbies into 'ok' players - list of hints?
Posted: Fri Feb 12, 2010 3:52 pm
Here\'s what I mean:
I\'m helping a fledgling mahjong club in the area get on their feet, providing playspace, tiles, etc. I\'ve taught a number how to play, but I\'m not very good at saying \'why\' certain strategies are good, and because of that, I feel they are all learning strategy through trial and error, when a couple quick pointers could help immensely.
\"perfect practice makes perfect\", as they say.
Now, I\'ve listened to all of the podcasts, but they are kinda light on \'good strategy\', or at least \'why certain decisions are made\'. Maybe someone here could help me make a list?
Here\'s what I\'ve got so far - remember, these are to someone who knows the rules, but never seems to win. Nor should they be \'in stone\' - you wouldn\'t tell someone 12 tiles into a kokushi to \'discard standalone honors\'. Just guidelines.
- Don\'t chi into your hand early on in the game unless there is no other way you could come close to completing it. There\'s four of each tile, so chances are you\'ll get your own eventually.
- When faced with a choice between discards, the one with the least tiles that can help it (center tiles vs. terminals vs. honors) should go. (example - you\'ll pair up a stray north much less often than getting a 7, 8, or 9 to go with your 9).
- Don\'t reach early on a center wait if that can be upgraded to a serial (4 _ 6 will become _34_ or _67_)
- A set of your own wind / dragons is only 1 yaku, whereas tanyao/pinfu + reach is two, so don\'t automatically sit on it and open it.
- You don\'t have to reach, especially with obvious hands (full flush).
- if someone else is reached, and you are 3-4 away from making your hand, unless it is a monster (and even then), bail.
Any others to add? (note - if you feel some of mine are wrong, please say so constructively. These kids are only learning from anime, but I could have picked up bad habits i nmy years of playing, so \'good\' advice would be well appreciated)
Also : I\'ve already looked at the Sloperama FAQ:
http://sloperama.com/mjfaq/mjfaq08.htm
(which is excellent, as always, Tom, you are the man), I\'m just wondering if there is any more \'good ideas\'. I don\'t want to give these kids bad advice and all - after all, now I have people to play MJ with other than the family again! :)
I\'m helping a fledgling mahjong club in the area get on their feet, providing playspace, tiles, etc. I\'ve taught a number how to play, but I\'m not very good at saying \'why\' certain strategies are good, and because of that, I feel they are all learning strategy through trial and error, when a couple quick pointers could help immensely.
\"perfect practice makes perfect\", as they say.
Now, I\'ve listened to all of the podcasts, but they are kinda light on \'good strategy\', or at least \'why certain decisions are made\'. Maybe someone here could help me make a list?
Here\'s what I\'ve got so far - remember, these are to someone who knows the rules, but never seems to win. Nor should they be \'in stone\' - you wouldn\'t tell someone 12 tiles into a kokushi to \'discard standalone honors\'. Just guidelines.
- Don\'t chi into your hand early on in the game unless there is no other way you could come close to completing it. There\'s four of each tile, so chances are you\'ll get your own eventually.
- When faced with a choice between discards, the one with the least tiles that can help it (center tiles vs. terminals vs. honors) should go. (example - you\'ll pair up a stray north much less often than getting a 7, 8, or 9 to go with your 9).
- Don\'t reach early on a center wait if that can be upgraded to a serial (4 _ 6 will become _34_ or _67_)
- A set of your own wind / dragons is only 1 yaku, whereas tanyao/pinfu + reach is two, so don\'t automatically sit on it and open it.
- You don\'t have to reach, especially with obvious hands (full flush).
- if someone else is reached, and you are 3-4 away from making your hand, unless it is a monster (and even then), bail.
Any others to add? (note - if you feel some of mine are wrong, please say so constructively. These kids are only learning from anime, but I could have picked up bad habits i nmy years of playing, so \'good\' advice would be well appreciated)
Also : I\'ve already looked at the Sloperama FAQ:
http://sloperama.com/mjfaq/mjfaq08.htm
(which is excellent, as always, Tom, you are the man), I\'m just wondering if there is any more \'good ideas\'. I don\'t want to give these kids bad advice and all - after all, now I have people to play MJ with other than the family again! :)