Set contents
Moderator: Shirluban
Set contents
Hi everybody,
I was wondering what the chips are used for found in Japanese mahjong sets like these:
http://image.www.rakuten.co.jp/goldstar ... 20713.jpeg
I was wondering what the chips are used for found in Japanese mahjong sets like these:
http://image.www.rakuten.co.jp/goldstar ... 20713.jpeg
- Barticle
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Re: Set contents
Hello and welcome. 
If you're playing for money you can optionally use the chips to keep track of lucky occurences - like when you get ura dora (and kan ura dora) or ippatsu - each chip being worth a cash bonus at the end of the game.
When we discussed chips previously, Wortex reported that he liked to use them for the honba count (the number of consecutive preceding draws and dealer wins, each worth an extra 300 points for a win). Usually the dealer would use his/her 100-point scoring sticks as counters but that's awkward, especially when the seat winds rotate.
Bart

If you're playing for money you can optionally use the chips to keep track of lucky occurences - like when you get ura dora (and kan ura dora) or ippatsu - each chip being worth a cash bonus at the end of the game.
When we discussed chips previously, Wortex reported that he liked to use them for the honba count (the number of consecutive preceding draws and dealer wins, each worth an extra 300 points for a win). Usually the dealer would use his/her 100-point scoring sticks as counters but that's awkward, especially when the seat winds rotate.
Bart
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Re: Set contents
Why do most sets contain 2 red 5p and 1 of the others?
Do you use all 4 akadora?
Do you use all 4 akadora?
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Re: Set contents
I think it's just because the tiles are packed in rows of four. If you only had three red fives you'd need to find something else to put in the fourth space in that row. Some older sets used to contain four or eight spare blank tiles (which of course are identical to the Japanese white "dragon") but that seems to be a lot less common now.
You can play with only two red 5p if you want, or one in each suit, or all four. I don't like the asymmetry so I'd go with one in each.
More rarely you'll see some Japanese sets with eight red fives (two 5s, two 5m and four 5p there!) and some video-games give you even more flexibility - I have one that permits a maximum of twelve red tiles, and you can use red fives, threes or sevens!
You can play with only two red 5p if you want, or one in each suit, or all four. I don't like the asymmetry so I'd go with one in each.
More rarely you'll see some Japanese sets with eight red fives (two 5s, two 5m and four 5p there!) and some video-games give you even more flexibility - I have one that permits a maximum of twelve red tiles, and you can use red fives, threes or sevens!
Re: Set contents
Why do the pinzu have more red fives?
What is the origin of the red fives, threes and sevens?
What is the origin of the red fives, threes and sevens?
Re: Set contents
I don't know the origin nor reason for pinzu over other suits, but a have a hint.
At Chinese Classical (at least with the variant I've learned), you get 100 points for going out on a (not red)
, and at CC it's a very very big bonus. There was no bonus for going out with a
or
.
Ok, that only moves the problem...
At Chinese Classical (at least with the variant I've learned), you get 100 points for going out on a (not red)



Ok, that only moves the problem...
Cats don't do タンヤオ (tan-yao) but タニャーオ (ta-nya-o).
World Riichi Championship Rules 2022
Comparison of riichi rules around the world
World Riichi Championship Rules 2022
Comparison of riichi rules around the world
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Re: Set contents
As I mentioned, some people like to play with only two red 5p. I think that's more common in the Kansai region? Someone once posted on the forum that they'd bought a Nintendo tile-set and it only had two red tiles, both 5p.
Here's an example: http://aucfan.com/aucview/yahoo/t197089289/
As to why they chose the pinzu suit, I don't know. Maybe because people were familiar with gambling with dice (from Chinchirorin etc) and the dots look like dice markings? Perhaps because the colour of the markings is more important on the other two suits? Maybe because the dots represent coins and therefore winning money?
I see the red tiles as part of the modern Japanese rules so I'd assume they were introduced after WWII and spread in the 60's or 70's? You need a historian/researcher. Where's Benjamin when you need him?!
Here's an example: http://aucfan.com/aucview/yahoo/t197089289/
As to why they chose the pinzu suit, I don't know. Maybe because people were familiar with gambling with dice (from Chinchirorin etc) and the dots look like dice markings? Perhaps because the colour of the markings is more important on the other two suits? Maybe because the dots represent coins and therefore winning money?
I see the red tiles as part of the modern Japanese rules so I'd assume they were introduced after WWII and spread in the 60's or 70's? You need a historian/researcher. Where's Benjamin when you need him?!
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Re: Set contents
Ah, good point! In the CC rules there's a limit-hand known in English as "Gathering the Plum Blossom from the Roof" which is awarded for declaring a win on a 5p specifically when drawn as a supplement tile after a kong (i.e. it's a special case of the Japanese yaku Rinshan Kaihō). The 5p is supposed to look like plum blossom.Shirluban wrote:Chinese Classical
I have seen this hand as a rule option in a very old Japanese video-game where it was called 五筒開花 (Ūpin Kaihō).
This link to the original Chinese rules, combined with the Japanese love of flowers, might be the answer.
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Re: Set contents
Yes. That's the main reason.Barticle wrote:I think it's just because the tiles are packed in rows of four.
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Re: Set contents
I've never gotten the 五筒開花、but I have actually gotten the 一筒海底!Barticle wrote:Ah, good point! In the CC rules there's a limit-hand known in English as "Gathering the Plum Blossom from the Roof" which is awarded for declaring a win on a 5p specifically when drawn as a supplement tile after a kong (i.e. it's a special case of the Japanese yaku Rinshan Kaihō). The 5p is supposed to look like plum blossom.Shirluban wrote:Chinese Classical
I have seen this hand as a rule option in a very old Japanese video-game where it was called 五筒開花 (Ūpin Kaihō).
This link to the original Chinese rules, combined with the Japanese love of flowers, might be the answer.
What game was it that allows you to use red 3s? I would love to try that. Reminds me of the San Queen Cup.
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Re: Set contents
That's pretty cool. Maybe you should switch to CC, you seem to be good at it.xKime wrote:I've never gotten the 五筒開花、but I have actually gotten the 一筒海底!

In Japanese rules a 1p is wasted if you're not using it for Rising Sun!

It's the Mukoubuchi manga game on the DS. You can specify 1-4 Akadora in each suit individually, and they can all be either 3, 5 or 7.What game was it that allows you to use red 3s? I would love to try that. Reminds me of the San Queen Cup.
It has a few other exotic options like optional 1500 or 3000-point Honba bonus, Arisu and Binta. Also has online play, super-powers mode, story mode, gambling, dictionary, WWYD and scoring quizzes. Definitely one of the best games available. More info in my guide.

My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
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Re: Set contents
Ah, thank you! I have played it indeed. Just one mission of the story mode, but still. I might buy/download it whenever I can. orzBarticle wrote:That's pretty cool. Maybe you should switch to CC, you seem to be good at it.xKime wrote:I've never gotten the 五筒開花、but I have actually gotten the 一筒海底!
In Japanese rules a 1p is wasted if you're not using it for Rising Sun!
It's the Mukoubuchi manga game on the DS. You can specify 1-4 Akadora in each suit individually, and they can all be either 3, 5 or 7.What game was it that allows you to use red 3s? I would love to try that. Reminds me of the San Queen Cup.
It has a few other exotic options like optional 1500 or 3000-point Honba bonus, Arisu and Binta. Also has online play, super-powers mode, story mode, gambling, dictionary, WWYD and scoring quizzes. Definitely one of the best games available. More info in my guide.
It's very hard to find sets with red 3s. Let alone for an automatic table. And I don't like to "just pretend the 3s are red." D:
Re: Set contents
Yeah, I like to go with one of each because I don't like the asymetry either, but since here it's hard to find Japanese sets other than online, I usually play without red fives.
However, even without liking the asymetry, you can't get rid of Ryuu Issou.
However, even without liking the asymetry, you can't get rid of Ryuu Issou.
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Re: Set contents
Update! I've just got Simple DS Series Vol. 1 - The Mahjong and it has the same flexibility as the Mukoubuchi game: red threes, fives or sevens and up to twelve in total.xKime wrote:What game was it that allows you to use red 3s? I would love to try that. Reminds me of the San Queen Cup.
Counted yakuman here I come...!

(The game is otherwise unremarkable though, aside from having two, three and four-player modes.)
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Re: Set contents
Oh well, it was a nice idea but this 15-Han monster was capped at Sanbaiman...Barticle wrote:Counted yakuman here I come...!

The game does list Kazoe Yakuman as a valid limit hand, but maybe it's disallowed in 3P or if you're greedy with the red dora options?

My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)