
Nakitan - this is Koei's name for Kuitan, permitting open Tanyao
Naki Pinfu - choose 20 minipoints instead of 30 for "Open Pinfu" Ron
Tsumo Pinfu, No-Ten Bappu, Ura Dora, Kan Dora, Kan Ura Dora, Ippatsu, abortive draws, Yaochuu Furikiri (Nagashi Mangan), Renhou, multiple Yakuman, double Ron, triple Ron - all on/off
Renchan conditions - three options
Dobon - normal bankruptcy rule but you can apply a 10k, 20k or 30k penalty, you pay the player who busted you
Starting score and buy-in - various permutations permitted, affects the Oka bonus for the match winner
Shaanyuu - extension to west round if target score not met, various values e.g. 30,000 / 30,100 pts
Uma - eight options, biggest is 20-30
Agari Yame - dealer can end game early if they win the final hand and they're leading on points
Ryan Han Shibari - two-Han minimum applied with 5+ counters (one of the rule-sets also has a variant where there's a 3-Han minimum at 10+ counters and 4-Han at 15+, non-dealer wins don't reset the Honba count)
Kokushi Chankan - permits "robbing the kong" for Thirteen Orphans
Riichi Ankan - can declare a closed kong after reaching
Riichibou Modoshi - if the game ends in a draw with Riichi sticks on the table they're returned to the players instead of being paid to the dealer
Yakitori - 10k/15k/20k penalty, also Ura (Phoenix) option so markers are reset if all four players win a hand
Wareme - player whose wall section was broken pays/receives double points
Paa Renchan - optional Yakuman for eight consecutive dealer wins
Tips - chips used to track luck-based bonuses, each chip is worth 5k in the final reckoning. There are five tips rules:
- Ippatsu tips - two chips for Ippatsu Ron, six chips for Ippatsu Tsumo (two each)
- Ura Dora tips - one chip per Ura Dora, paid by discarder on Ron or by all x3 on Tsumo
- Yakuman tips - fifteen chips, paid by discarder on Ron or five each on Tsumo (15 chips = 75k pts!)
- Toriuchi ("bird shooting") - this one is bizarre.
Each 1s (bird) in your winning hand is worth one chip, but if the discarder holds a 7p (pistol) then the gun shoots the bird and you get no chips, unless you also have an 8s (birdcage) which shields the bird from the bullets!
- Arisu - when you win with Riichi, another dead-wall tile is flipped and if it exactly matches any tiles in your hand you win one chip per tile and flip another
Chinese scoring elements - Rinshan Kaihou with 5p, Haitei with 1p, Chankan with 2s - all worth two Han
San/Suu Renkou - two-Han Yaku for three consecutive same-suit Pungs, Yakuman for four
Ii Sou San Shun - Pure Triple Chow, like Iipeikou but with three identical Chows - two-Han Yaku, one if open
Shiisan Puutaa - starting hand has thirteen tiles with no set elements, plus one duplicate tile - pays Mangan/Baiman/Yakuman
Dai Sharin - optional Yakuman of 22334455667788p
Optional Yakuman:
- Hyakuman Goku (one million stones) - a Manzu flush where the numbers on the tiles add to 100+
- Beni Kujaku (crimson peacock) - like Ryuuiisou (All Green) but red and harder, can only use red dragon and 1, 5, 7, 9s
- Ao no Doumon (tunnel of blue) - can only use winds and 2, 4, 8p (some rules allow green dragon too I think)
All those options, but no red fives!
The final reckoning of scores after a match can get quite complicated. One time I got a cool half-flush + seven pairs hand with Riichi, Ippatsu and two Ura Dora. Worth a Baiman but the discarder was Wareme so they paid double and got busted. I got two chips for Ippatsu and two more for the Ura Dora. I collected +24 for Oka, +30 from the Uma, +30 for Dobon, +20 for Yakitori, +20 for the tips and +10 for Sashiuma... final score +176!
