GGnores wrote:Thanks once again for your clarification on my rash tendencies. I think there may be a problem with how I'm playing if you are typically expected to be pon-happy. I go for menzen 80% of the time and occasionally pon when I am already in the lead, or have a fast hand to offer. I've always felt the Naki mahjong is extremely dangerous because of the threat of riichi's. Do you actually have some theory on hands and when to pon/chi them to maximize speed? The player you played, Kawamura Akihiro sounds incredible if he can win 30% of his hands before the 10th draw haha.
80% of menzen means 20% of naki. It's kind of low. What is your hand win % (average won hand value too) and your deal in % (average deal in value as well) in relation to that? I think you may be playing overtly passive.
Well, I would have to write a 100 page book with examples to tell you in detail (which I am doing!) but in short:
A one away starting hand, a hand that is both cheap and slow even if you open it, a hand that has no yaku or a difficult yaku if you open it, a hard that you need to squeeze a lot of value from (like, haneman distance/mangan distance in South Round from third place): Assume menzen.
A two/three away hand with one or two dora respectively, a hand that is close to tenpai but will be cheap and have a bad wait when it gets to tenpai even if menzen, a hand that you need to win no matter its value, a one away hand in mid-late'ish-late game, a hand that can be high-value even if open (because it will face hurdles if you assume menzen, like hon itsu with a yakuhai and dora, or hon itsu with two yakuhai), assume naki.
A hand more than four away, if you don't really need the win, concentrate on future defense. If you kinda need the win, concentrate on future defense while aiming for chii toi. If you need the win, discard tenari for the meanwhile and obediently build your hand. If you need a -lot- of points, chii toitsu or kokushi musou with all your might.
You cannot compress mahjong strategy in a few lines like this, but the point I'm trying to bring upon you is that:
Your hand (uke-ire and how many away), the point difference, the dora and the table (including riichi deposits and whatnot) and more importantly
the rules you are playing with; that's where your information towards what to discard and what to call is. Not whether your opponents are pon-happy, or you "feel like" or "uneasy with..." The judgement comes from that information. Not the last tile you drew, or whether you won the last hand or not, or whatever other occult "nagare" or "poker player theory."
Even when I used to play equally to how I play online at a parlor, I was mostly losing money instead of gaining rate. Can you guess the reason? I wasn't playing according to the rules in a way. I was expected to make more use of menzen (for the ippatsu and ura dora chips) and all in all be more aggressive (especially when you have red 5's in your hand).
I see the opposite pattern happen quite often as well. Parlor staff going for hands not worth of it, and passing on calling vital tiles for speed online. Then they don't get a stable rank, and they blame it on "internet mahjong being just a game" or "the other players aren't serious" or "this server is rigged to give out good hands to everyone." Or lately "Everyone is so cheap!"
Funny how in mahjong it's always something else's fault when you lose.
Being "sucky" at mahjong, basically means that the income you want (be it money, rate or rank) is not coming to you. Improving, is finding the reason behind it and altering it. If you realize you're dealing in too much into the dealer, fold a little more to him; if you are not winning enough hands, try to fight them better. You study the game and yourself in order to do that.
The important thing about mahjong is that there is no "immediate improvement." There is no "I just learnt this cool thing, so now I'll win ALL the games!" It is a long run mission. And for a casual player, this results in a very, very long journey.