Renho and Paarenchan!
Posted: Tue Jan 10, 2012 8:28 pm
Even though some say that Renho requires for the player to have at 1 fan (or 2 fan) yaku in order to go out, it turns out that some play that no yaku is required to go out by Renho...
In Janryumon (even most recent version, JRM3) doesn't require a yaku to go out by Renho and awards a Yakuman...
http://www.youtube.com/watch?v=qNB_2BAUpiY
In the Sega MJ series, Renho has always been a Baiman situation, except that I might have seen it scored as Yakuman at least once.
Renho is nashi in Tenhou.
As for Paarenchan, not many rules recognize it - this is probably what is originally called as "Eighth Extra Hand" - except that the dealer has to win at least 9 hands in a row (including his initial deal) - it seems Paarenchan loosens this to either winning 8 hands in a row (including initial deal) - or something else entirely.
And for Paarenchan, no other yaku is required apparently to hit this one - the dealer just merely needs a complete hand.
Do you recognize either Renho and/or Paarenchan and what requirements do you normally set on those two?
In Janryumon (even most recent version, JRM3) doesn't require a yaku to go out by Renho and awards a Yakuman...
http://www.youtube.com/watch?v=qNB_2BAUpiY
In the Sega MJ series, Renho has always been a Baiman situation, except that I might have seen it scored as Yakuman at least once.
Renho is nashi in Tenhou.
As for Paarenchan, not many rules recognize it - this is probably what is originally called as "Eighth Extra Hand" - except that the dealer has to win at least 9 hands in a row (including his initial deal) - it seems Paarenchan loosens this to either winning 8 hands in a row (including initial deal) - or something else entirely.
And for Paarenchan, no other yaku is required apparently to hit this one - the dealer just merely needs a complete hand.
Do you recognize either Renho and/or Paarenchan and what requirements do you normally set on those two?