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Re: another gameplay question
Posted: Sun Dec 11, 2016 4:53 am
by or2az
When you put it like that, it makes complete sense, and I agree totally.
I had some other thoughts which helped to sway my decision:
I felt that 7 tiles spread out over 3 different tiles seemed more efficient to eke out a win than 6 tiles spread out over 2 different tiles. I also thought that opponents would be reluctant to toss a 5 crack knowing that 2 red ones are still unaccounted for, and if someone was holding a pair of 2 cracks, the wait would not now seem so good. Shouldn't one take things like this into consideration?
Re: another gameplay question
Posted: Mon Jan 09, 2017 9:02 pm
by or2az
First hand, tonpuusen, CPU level 6
Which is the best way to proceed?
- phpcHf0DXAM.jpg (33.24 KiB) Viewed 13163 times
A) Riichi, discard the
and wait for the
(2 available)
....result: riichi, 7-pairs, possible tsumo
....min 3200, max 6400
B) Riichi, discard the
and wait for
(total 3 available)
....result: riichi, iipeiko, possible tsumo/yakuhai
....min 2600, max 8000
C) other (like maybe not calling riichi, or calling it later)
I went with B) during the game before doing these calculations, and ronned the
for 5200 pts.
Assuming they are correct, and regardless of the way it turned out, was it the better choice?
It seems so.
Re: another gameplay question
Posted: Fri Aug 10, 2018 5:03 pm
by or2az
- phpvuVAajAM.jpg (23.48 KiB) Viewed 12373 times
A year and a half later, another gameplay question, wow, time flies.
Toi-Toi vs Honitsu. Does it make a difference at this point in the game?
I decided toi-toi when I ponged the
and discarded the
.
Then drew the
and tossed the
.
Then drew another
and wondered if I made the right decision.
It was tonpussen and I had a big lead so it wasnt that big of a deal, but I'm curious. Would tossing both
have been better?
Re: another gameplay question
Posted: Sat Aug 11, 2018 7:15 am
by Referee
Hindsight is 20/20, and sometimes, the tiles play trickster, and you got a second ryanwan (2c) right away.
That being said, I'm no expert by any stretch of imagination, so take my advice with as many salt as you need, but I think in that situation I would have gone with the honitsu, if only because it is more flexible. I'm not sure how much more flexible, but say, if you had discarded a pinzu on the last round, you'd have
, which if I did this right goes tenpai with any of
(12 tiles, accounting for the two 7m already discarded). If you're lucky enough, you get
both yaku you're wondering about, for a mangan.
Now, maybe someone with more experience than I have can maybe show us the error in my though-train, or agree with me if they think I have found the right answer.
Re: another gameplay question
Posted: Sat Aug 11, 2018 5:40 pm
by or2az
Re: another gameplay question
Posted: Thu Aug 16, 2018 10:51 pm
by or2az
I was asked this one the other day after the game.
After a turn of not calling riichi, an opponent discards
.
She asked if she should have called riichi, waiting for the
, or now, having the opportunity, pon the
, discard the
, and wait for open tanyao with a
.
I added another possibility. Do neither. Continue to wait for a tile that would improve your hand, like the
, and then call riichi.
I added that it also depends on the situation.
Do you need the points?
How many good tiles are still available?
How many tiles are left in the wall?
Keeping in mind that they are still learning strategy,
and it is in the heat of the game,
bottom line, should opening your hand for a better wait even be consldered as an alternative to calling riichi?
Can you add anything to all of this.
Re: another gameplay question
Posted: Fri Aug 17, 2018 9:03 am
by Shirluban
Opening the hand would considerably decrease its value, limiting it to tanyao only.
While a closed hand has tanyao + riichi + maybe menzen tsumo + maybe ura dora. It's also possible to kan the 8m and 5s after riichi for more doras.
Without riichi, it's also possible to draw the last 7s and get sanankô! Then riichi!
Here, opening the hand doesn't secure any point (not dora / red five / yaku), doesn't get closer to tenpai, and only speed up the hand a little (6 instead of 4 live tiles).
Declaring riichi or not depends on the situation (I'll probably declare riichi anyway), but opening doesn't make sense.
As a guideline, halving the hand value should at least double the winning chances to be interesting (= save EV).
Re: another gameplay question
Posted: Fri Mar 08, 2019 4:23 pm
by or2az
- Screenshot_20190308-084336.jpg (250.28 KiB) Viewed 11560 times
I was presented with this from one of my group for my opinion on what to go for and what to discard.
Would like yours also.
It is East 3 of East round only, she is ahead by 1700 pts, and will deal on next hand (maybe).
Her thoughts: aim for riichi or go for toi-toi (or 7 pairs)
And what to discard for each case.
What say you?
Re: another gameplay question
Posted: Sat Mar 09, 2019 2:14 am
by Ignatius
Well, I'm no expert here. But if I were to choose, i'd to go for Riichi discarding
. Two
and 1
had been already discarded, so seems safe.
Also if I were to aim for Chiitoitsu/7 Pairs, I would have to discard at some point any of the Pin/Dots, be that the
,
or
. And so far almost no dots were discarded and we are in mid-game, so to me sounds more dangerous.
Still I consider myself just a not very good casual player. But that would be my choice.
Re: another gameplay question
Posted: Tue Mar 12, 2019 10:49 am
by Shirluban
Pretty much the same than Ignatius, but I might not riichi considering the lead is quite slim.
Going for toitoi / all pungs is quite the same than for chitoi / 7pairs, only going farther away from tenpai, so I won't advise it.
If the hand doesn't improves in a few turns, I will consider opening it with no yaku just to be tenpai.
Re: another gameplay question
Posted: Tue Mar 12, 2019 4:36 pm
by or2az
Re: another gameplay question
Posted: Fri May 10, 2019 10:56 pm
by or2az
A few years ago, I was told by some of you that the day would come when I would be playing a much faster game to go along with all that strategy I accumulated.
Well, that day has come thank you, but every once in a while, I still have to stop and pause for that extra couple of seconds.
For instance;
- php78gVfGPM.jpg (16.83 KiB) Viewed 11354 times
Here I decided to discard the
..
What would you have done?
Re: another gameplay question
Posted: Fri May 10, 2019 11:32 pm
by Ignatius
or2az wrote:A few years ago, I was told by some of you that the day would come when I would be playing a much faster game to go along with all that strategy I accumulated.
Well, that day has come thank you, but every once in a while, I still have to stop and pause for that extra couple of seconds.
For instance;
php78gVfGPM.jpg
Here I decided to discard the
..
What would you have done?
I would have done the same.
Re: another gameplay question
Posted: Mon Jun 10, 2019 11:21 pm
by or2az
Re: another gameplay question
Posted: Tue Jun 11, 2019 12:56 am
by Ozball
I think I'd take Chitoitsu here and throw the
As for why... Currently first, still early in the game so no need to get overly reckless. Also North's discards seems a bit fishy. They've got a long string of Tsumogiri's (draw and discard the same tile), and they held on to the West over the
and
. While it's more likely they're going for Honitsu or Chinitsu in Characters, I'd rather play it safer here while maximizing our chances of completing chitoi.
is also a viable option, as it's genbutsu (in discards) for North, but dealer seems be to building a Pinzu hand, so it might be dangerous on that side. Also
is genbutsu for dealer as well, making it safer to throw in general.