Pung vs Chow: who wins?

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or2az
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Pung vs Chow: who wins?

Post by or2az » Fri Feb 07, 2020 4:04 pm

MAHJONG APP BY CROSSFIELD INC.
php7k8L3vAM.jpg
php7k8L3vAM.jpg (68.68 KiB) Viewed 5386 times
I have contacted the developer.
Here is his reply.
Screenshot_20200207-090234.jpg
Screenshot_20200207-090234.jpg (69.4 KiB) Viewed 5386 times

Lxa_
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Re: Pung vs Chow: who wins?

Post by Lxa_ » Fri Feb 07, 2020 6:51 pm

Yes, for an app it is obviously a bug.

Note however, that in some rule sets for IRL play the precedence can depend on timing. According to WRC rules, if a call for chow is made clearly before the call for pung or kong, the chow will take precedence. Only when the calls were made simultaneously or almost simultaneously, pung/kong will take precedence. This is different from EMA rules, where pung/kong will always take precedence over chow.

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Barticle
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Re: Pung vs Chow: who wins?

Post by Barticle » Fri Feb 07, 2020 6:53 pm

At least we live in an age of downloadable patches where apps or even physical disc games can be updated.

Better not to make such fundamental errors in the first place though!

If it doesn't allow multiple Ron, I hope the game handles Atama Hane correctly.

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or2az
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Re: Pung vs Chow: who wins?

Post by or2az » Sat Feb 08, 2020 2:22 pm

The head bump doesn't occur as often as the pung/chow thing as I have never noticed having a problem with it.
Most apps seem not to allow double or triple ron or have the option to turn it off.

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Re: Pung vs Chow: who wins?

Post by Ozball » Sun Feb 09, 2020 10:55 pm

I love how after "Don't thank me for playing your game, fix this bug" the first line of their reply was "Thanks for playing our game!" :lol:

But yeah as was mentioned, while there are rulesets where the call order trumps call type, it's not something that makes sense for a game (what with latency in multiplayer, and AI will always be faster than a player to make a call in single player)
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