First Live Game

Japanese Reach Mahjong Rules. Strategy, news, sets - anything!

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Moah
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First Live Game

Post by Moah » Mon Apr 23, 2012 9:17 pm

Hi,

I played my first game of live Riichi today, and let met tell you it's a lot harder when the dora don't shine, and there's no help bubble telling you what wait you'll have on each discard.

I won exactly ONE hand (out of maybe 15), where i'd made a huge mistake, cutting the 4-dot I was waiting on to riichi instead of the 1-dot.
So instead of tanyao, riichi, ippatsu, menzen tsumo, I got... menzen tsumo.

Anyway, it was a lot of fun!

Kyuu
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Re: First Live Game

Post by Kyuu » Tue Apr 24, 2012 8:03 am

Another thing I can tell you about the Live Game vs Online. You become more self-conscious about getting Ron'd. Why? It can be very embarrassing, especially when the person's waits become more and more obvious. With this in mind, defense strategy gets more attention.

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Re: First Live Game

Post by Moah » Tue Apr 24, 2012 9:07 am

Building the wall is rather complicated too. I had it fall a couple of time, and I wasn't even trying to use the build your rows, then put the second one on the first trick.
Then again, I'm a klutz (I managed to pick a brick from the dead wall, and forgot a couple of times to draw for my hand, resulting in one hand in chombo).

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Re: First Live Game

Post by Kyuu » Thu Apr 26, 2012 7:07 am

Yea. Thanks to Tenhou... or other PC/online means of playing...

The wall building... and even... execution of making (chii, pon, kan) calls... can make one clumsy. Simply because -- the computer manages that kind of stuff for us. Ah... I remember the day when I first sat down at the table.

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Re: First Live Game

Post by zzo38 » Thu Apr 26, 2012 8:57 pm

If possible with what you have, you may be able to mix the tiles in a bag similar to how they do it in Washizu mahjong (regardless of whether or not you are using any transparent tiles)

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