Post
by Kyuu » Tue Dec 11, 2012 12:16 am
The List:
Scoring
* Baiman (dealer) - without dora
* Sanbaiman - without dora
* Sanbaiman (dealer) - without dora
* Kazoe-yakuman - without dora
* Double ron winner, with both hands baiman or greater
* +90 game
* +100 game
* +125 game
* +150 game
* +200 game
* Comeback to win after dropping under 1000 points during a game
* Comeback to win after dropping to 0 points exactly during a game
* 1 han 110 fu hand
* 2 han 110 fu hand
* 3 han mangan hand
* Reverse Saki: when someone else calls a kan that results in you getting +/- 0.
* Yakitori Win: Win a game without winning a hand
* Deep Hole: Knock a player lower than negative 80
Dora-based
* Win with possession of all revealed dora (see The Kuro)
* Triple dora: Win with possession of at least a single dora marked by 3 dora indicators (either by kan and/or ura)
* Quad dora: Win with possession of at least a single dora marked by 4 dora indicators (either by kan and/or ura)
* Maxed dora: Win with possession of a single red-5 marked by 4 dora indicators (either by kan and/or ura)
* Score 10+ dora
* Kazoe-yakuman, scoring 1-han with 12+ dora
Kan-based
* Rinshan nomi
* Rinshan after 2 consecutive kans
* Rinshan after 3 consecutive kans (See Saki (1))
* San Kansu
* Suu Kansu
* Yakuman with rinshan
* Chankan nomi
* Chankan plus other yaku
Haitei/Houtei
* Haitei nomi
* Houtei nomi
* Riichi Haitei Ippatsu Tsumo (see The Koromo)
Other yaku combinations
* Tanyao, Toi Toi, San Ankou, San Kansu
* Junchan, Sanshoku
* Junchan, Sanshoku, Iipeiko
* Chinittsu, Ryanpeiko
* Chinittsu, Chii Toitsu
* Max Han: Riichi, Ippatsu, San Ankou, San Kansu, Shousangen, Honittsu, Honroutou, Toi Toi, Double Tong/Nan and Dora 32 (Total han: 51)
Yakuman
* Daisangen (starting with just a pair of one sangenpai)
* Kokushi Musou (starting with less than 6 elements)
* Luck yakuman (Tenhou, Chihou)
* Ryuu Iisou - without hatsu
* Double yakuman
* Triple yakuman
* Quadruple yakuman
* Quintuple yakuman
* The ultimate yakuman (Tenhou, Daisusshi, Suu Ankou, Tsu Iisou, Suu Kansu) (All in one hand)
* Score yakuman with the Pao Rule
* Preventing opponent yakuman
* Multi-yakuman: Score yakuman+ with at least two hands during a game
Opponent
* Sending a player into the negative
* Sending two players into the negative
* Sending all three players into the negative
Folly
* Dying to a yakuman
* Double riichi furiten
* Playing into a Pao Rule
Real life
* Play the game in real life
* Tournament participation
Tenhou.net
* R2000
* Your highest Kyuu/Dan ranking
* Play 500 games
* Play 1,000 games
* Play 2,000 games
* Play 5,000 games
* Play 10,000 games
Saki character based:
* The Kuro: win a hand containing all the doras.
* The Saki (1): win by rinshan kaihou after 3 kans in a row.
* The Saki (2): get +/-0 3 games in a row.
* The Saki (3): go from 2-shanten to tenpai relying on the dead wall
* The Yuuki: win with a dealer baiman in the first hand, and then go on to lose the match.
* The Nodoka: win a perfect game.
* The Hisa: win a hand after deliberately discarding a 5+ way wait for a hell pair wait.
* The Koromo: win a hand on the last tile, after declaring riichi on the last possible opportunity by discarding the tile you just picked up.
* The Toyone: every time someone declares riichi, you must immediately follow it up with a riichi of your own, and then win off the first tile discarded by the person who declared riichi. Only counts if this happens at least twice in one hanchan.
* The Sumire: at the start of every hand, pick a player. You may only win the hand by ron off that player. Place first at the end of a complete hanchan by doing this.
* The Kasumi: win a hand having not drawn (including in your initial hand) any tiles of two of the suits. First round wins do not count.
* The Yumi: win with a Kokushi and Chankan off a concealed kan.
* The Yuu: win a hanchan, using only tiles which have red on them.
* The Teru: win 5 or more consecutive hands, with every hand being worth more than the one before.
* The Takami: set up a situation where Takami would be guaranteed to self draw a yakuman in the final round.
* The Hatsumi: get one of the wind-based yakuman both times you are in the north seat.
* The Toki: win with an ippatsu tsumo after every time you declare riichi. You must not win with a concealed hand without declaring riichi, and you must not play into another hand at any point. You must win the hanchan by doing this.
Other anime-based
* Rising Sun: 13-Kokushi winning with 1-pin