Mahjong Achievement List

Japanese Reach Mahjong Rules. Strategy, news, sets - anything!

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Kyuu
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Mahjong Achievement List

Post by Kyuu » Tue Dec 11, 2012 12:16 am

Y'know how consoles have these "Achievements". Well, we can do that on our own here.

Image

Basically, post some things that you'd consider an "achievement", and show yourself performing that achievement. Or a simple image will do as well, as proof.

OR

Just make a list of your own; and we'll see if we can do it ourselves. If you happen to make up a list, let Kyuu know about it; and he'll post those list items in the next post below.

===

Now, as if this game is already hard enough to pull particular stunts. We come up with even more. The list in the next post - I came up with most of them. The rest are collected via contributions. If you can think of something to add, feel free to do so in this thread. Have fun with it. 8) :mrgreen:
Last edited by Kyuu on Tue Dec 11, 2012 12:16 am, edited 1 time in total.

Kyuu
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Re: Mahjong Achievement List

Post by Kyuu » Tue Dec 11, 2012 12:16 am

The List:

Scoring
* Baiman (dealer) - without dora
* Sanbaiman - without dora
* Sanbaiman (dealer) - without dora
* Kazoe-yakuman - without dora
* Double ron winner, with both hands baiman or greater
* +90 game
* +100 game
* +125 game
* +150 game
* +200 game
* Comeback to win after dropping under 1000 points during a game
* Comeback to win after dropping to 0 points exactly during a game
* 1 han 110 fu hand
* 2 han 110 fu hand
* 3 han mangan hand
* Reverse Saki: when someone else calls a kan that results in you getting +/- 0.
* Yakitori Win: Win a game without winning a hand
* Deep Hole: Knock a player lower than negative 80

Dora-based
* Win with possession of all revealed dora (see The Kuro)
* Triple dora: Win with possession of at least a single dora marked by 3 dora indicators (either by kan and/or ura)
* Quad dora: Win with possession of at least a single dora marked by 4 dora indicators (either by kan and/or ura)
* Maxed dora: Win with possession of a single red-5 marked by 4 dora indicators (either by kan and/or ura)
* Score 10+ dora
* Kazoe-yakuman, scoring 1-han with 12+ dora

Kan-based
* Rinshan nomi
* Rinshan after 2 consecutive kans
* Rinshan after 3 consecutive kans (See Saki (1))
* San Kansu
* Suu Kansu
* Yakuman with rinshan
* Chankan nomi
* Chankan plus other yaku

Haitei/Houtei
* Haitei nomi
* Houtei nomi
* Riichi Haitei Ippatsu Tsumo (see The Koromo)

Other yaku combinations
* Tanyao, Toi Toi, San Ankou, San Kansu
* Junchan, Sanshoku
* Junchan, Sanshoku, Iipeiko
* Chinittsu, Ryanpeiko
* Chinittsu, Chii Toitsu
* Max Han: Riichi, Ippatsu, San Ankou, San Kansu, Shousangen, Honittsu, Honroutou, Toi Toi, Double Tong/Nan and Dora 32 (Total han: 51)

Yakuman
* Daisangen (starting with just a pair of one sangenpai)
* Kokushi Musou (starting with less than 6 elements)
* Luck yakuman (Tenhou, Chihou)
* Ryuu Iisou - without hatsu
* Double yakuman
* Triple yakuman
* Quadruple yakuman
* Quintuple yakuman
* The ultimate yakuman (Tenhou, Daisusshi, Suu Ankou, Tsu Iisou, Suu Kansu) (All in one hand)
* Score yakuman with the Pao Rule
* Preventing opponent yakuman
* Multi-yakuman: Score yakuman+ with at least two hands during a game

Opponent
* Sending a player into the negative
* Sending two players into the negative
* Sending all three players into the negative

Folly
* Dying to a yakuman
* Double riichi furiten
* Playing into a Pao Rule

Real life
* Play the game in real life
* Tournament participation

Tenhou.net
* R2000
* Your highest Kyuu/Dan ranking
* Play 500 games
* Play 1,000 games
* Play 2,000 games
* Play 5,000 games
* Play 10,000 games

Saki character based:
* The Kuro: win a hand containing all the doras.
* The Saki (1): win by rinshan kaihou after 3 kans in a row.
* The Saki (2): get +/-0 3 games in a row.
* The Saki (3): go from 2-shanten to tenpai relying on the dead wall
* The Yuuki: win with a dealer baiman in the first hand, and then go on to lose the match.
* The Nodoka: win a perfect game.
* The Hisa: win a hand after deliberately discarding a 5+ way wait for a hell pair wait.
* The Koromo: win a hand on the last tile, after declaring riichi on the last possible opportunity by discarding the tile you just picked up.
* The Toyone: every time someone declares riichi, you must immediately follow it up with a riichi of your own, and then win off the first tile discarded by the person who declared riichi. Only counts if this happens at least twice in one hanchan.
* The Sumire: at the start of every hand, pick a player. You may only win the hand by ron off that player. Place first at the end of a complete hanchan by doing this.
* The Kasumi: win a hand having not drawn (including in your initial hand) any tiles of two of the suits. First round wins do not count.
* The Yumi: win with a Kokushi and Chankan off a concealed kan.
* The Yuu: win a hanchan, using only tiles which have red on them.
* The Teru: win 5 or more consecutive hands, with every hand being worth more than the one before.
* The Takami: set up a situation where Takami would be guaranteed to self draw a yakuman in the final round.
* The Hatsumi: get one of the wind-based yakuman both times you are in the north seat.
* The Toki: win with an ippatsu tsumo after every time you declare riichi. You must not win with a concealed hand without declaring riichi, and you must not play into another hand at any point. You must win the hanchan by doing this.

Other anime-based
* Rising Sun: 13-Kokushi winning with 1-pin

zzo38
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Re: Mahjong Achievement List

Post by zzo38 » Mon Feb 11, 2013 7:59 pm

I may have done Yuuki, Nodoka, and Hisa, but not the others under Saki character based. To make a more strange mahjong game you can add some of all of these things as extra rules to give you more points and that stuff. Sumire might also be done with some rules that allow sometimes seeing other player's hand tiles, such as Washizu tiles (3 in 4 are transparent), semi-Washizu tiles (2 in 4 are transparent), or other variants I have read about on these forum such as seeing the left player's hand, seeing the tiles that have been initially dealt to everyone, seeing the dealer's tiles while they are in first place, etc. Some of the things you list may involve some skill while others don't, and some may be partially skill-based but not a lot.

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