Yakuman Club
Moderator: Shirluban
Re:Yakuman Club
my mistake...
Whenever someone says pon, I imagine an open triple.
I leaned the game where concealed triples were called ankou(or ankous??? Again I don\'t know the correct plural form...)
Whenever someone says pon, I imagine an open triple.
I leaned the game where concealed triples were called ankou(or ankous??? Again I don\'t know the correct plural form...)
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Re:Yakuman Club
I\'ve got four concealed triples several times and big three dragons once or twice.
All online versus human players.
I\'ve also gotten ryanpeikou and sanshoku doukou which are both rarer than yakumans.
All online versus human players.
I\'ve also gotten ryanpeikou and sanshoku doukou which are both rarer than yakumans.
Re:Yakuman Club
Ryanpeiko is more rare than a yakuman?
Oh wow!
Well I got one in 3p, and it\'s a kazoe yakuman too, but I don\'t really feel that 3p is real mahjong, so I didn\'t want to brag about this...
Oh wow!
Well I got one in 3p, and it\'s a kazoe yakuman too, but I don\'t really feel that 3p is real mahjong, so I didn\'t want to brag about this...
- Barticle
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Re:Yakuman Club
There´s a nice guide here...Tang wrote:Man I have to learn Japanese terminology asap.
http://www.osamuko.com/2009/04/03/big-l ... rminology/
I think most terms originate in Chinese but certainly in Japanese there are no plural forms, hence the yakuman name is Suu An Kou (plural). For example you might say "I had five dora in that hand" (not doras).Spdwagon wrote:ankou(or ankous??? Again I don\'t know the correct plural form...)
BTW does anyone know where the numbering scheme in mahjong originates? I don´t think Ii, Ryan, San and Suu are either standard Chinese or Japanese...? :unsure: (well San is "three" in Japanese - I mean the other ones!)
I´ve made San Shoku Doukou twice, once on my old game and once on my new one. Sadly it didn´t register in my game stats the second time since I made Suu An Kou on top of it. :laugh:HotelFSR wrote:I\'ve also gotten ryanpeikou and sanshoku doukou which are both rarer than yakumans.
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Yakuman Club
Rather take that Suu An Kou!
Also thanks for the link.
Also thanks for the link.
- Barticle
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Re:Yakuman Club
Heh! I´ve already got a few Suu An Kou in my stats. Would´ve been nice to get a rare yaku for my collection instead!! :laugh:Tang wrote:Rather take that Suu An Kou!
I was looking over the extensive (22 pages!) glossary of Chinese words in A.D.Millington´s classic mahjong book and found the answer for myself. :) The glossary lists words in the Peking dialect but also gives the variants found in other Chinese dialects and in Japan.Barticle wrote:BTW does anyone know where the numbering scheme in mahjong originates? I don´t think Ii, Ryan, San and Suu are either standard Chinese or Japanese...? :unsure: (well San is "three" in Japanese - I mean the other ones!)
Here are some Peking terms and the various Japanese variants...
1. Yi --> Itsz / Ichi / Ii (e.g. Iipeikou)
2. Liang --> Rioo / Ryan (e.g. Ryan Han Shibari)
3. San --> San (e.g. San Shoku Doujun)
4. Ssu --> Shi / Suu (e.g. Suu An Kou)
7. Chi´i --> Shchi / Shtsz / Chii (e.g. Chii Toitsu)
8. Pa --> Hatsz / Hachi / Paa (e.g. Paarenchan)
9. Chiu --> Ku / Kiuu / Chuu (e.g. Chuu Ren)
13. Shih San --> Shi San (e.g. Shi San Puta)
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Yakuman Club
As a fluent Mandarin Chinese speaker, I can tell you that they\'re extremely close to the Mandarin Chinese counters. "Two" in Chinese is "èr", but as a counter (i.e. when you\'re saying there\'s two of something) it\'s "liang". A phonetic translation to Japanese yields "ryan". Same for the rest (such as the "chuu" in Chuurenpoutou, for 9) only they don\'t have irregular counter forms.Barticle wrote:BTW does anyone know where the numbering scheme in mahjong originates? I don´t think Ii, Ryan, San and Suu are either standard Chinese or Japanese...? :unsure: (well San is "three" in Japanese - I mean the other ones!)
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Re:Yakuman Club
Thanks Poochy - good to have some expert info!
I think I was probably wrong to talk in terms of \"standard Chinese\" since there are so many different dialects! However I guess Mandarin - from the Peking/Beijing dialect - is the official version. I must´ve found a different one when I was searching for Chinese numbers before, or perhaps I found the numbers rather than counters.
I think I was probably wrong to talk in terms of \"standard Chinese\" since there are so many different dialects! However I guess Mandarin - from the Peking/Beijing dialect - is the official version. I must´ve found a different one when I was searching for Chinese numbers before, or perhaps I found the numbers rather than counters.
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
- Barticle
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Re:Yakuman Club
Just bumping this thread.
Is there anyone out there who´s new to the game (or this forum) and would like to share the details/pics of their first Yakuman...? B)
Or perhaps a rare or multiple one?
Is there anyone out there who´s new to the game (or this forum) and would like to share the details/pics of their first Yakuman...? B)
Or perhaps a rare or multiple one?
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Yakuman Club
I wonder if anyone has ever gotten a...
Tenho, Suuanko, All honors, Dai Sou Shi. That\'s Quintuple Yakuman. o_o\'\'...
Tenho, Suuanko, All honors, Dai Sou Shi. That\'s Quintuple Yakuman. o_o\'\'...
Re:Yakuman Club
Not mine, but I found this video of a MJ4 replay:
http://www.youtube.com/watch?v=RY6zdBe4AwI
Tsuuiisou + daisangen + suuankou tanki-machi. Triple yakuman by MJ rules (suuankou tanki-machi is only a single yakuman), would be a quadruple yakuman by Fight Club rules.
I also pulled off a triple yakuman (tsuuiisou + shousuushii + suuankou) in Touhou Unreal Mahjong through flagrant abuse of Flandre\'s special ability, but that felt like cheating, though. But I did at least find out that the game does have a points cap in skyrocketing rules, specifically 4,000,000,000 points. With truly limitless skyrocketing rules, that hand would\'ve been worth 135.1 quadrillion points (60 fu, 47 han). I think the game put a 4 billion cap to prevent integer overflow, as the maximum value a 32-bit unsigned integer can hold is 4,294,967,285 (= 2^32 - 1); any more than that will cause your program to act funny.
Just for fun, I have to wonder what the theoretical maximum possible score for a hand would be under skyrocketing rules. This is the best I could come up with:
:east :east :east :east :south :south :south :south :west :west :west :west :north :north white-dra white-dra white-dra white-dra
Dora and ura-dora indicators: red-dra red-dra red-dra red-dra :north :north plus anything else
Paarenchan (13) + tsuuiisou (13) + shousuushii (13) + suuankou tanki-machi (26) + suukantsu (13) + double riichi (2) + rinshankaihou (1) + menzen tsumo + yakuhai x2 + dora x24 = 105 han, 150 fu = 1.168 x 10^36 points as dealer
http://www.youtube.com/watch?v=RY6zdBe4AwI
Tsuuiisou + daisangen + suuankou tanki-machi. Triple yakuman by MJ rules (suuankou tanki-machi is only a single yakuman), would be a quadruple yakuman by Fight Club rules.
I also pulled off a triple yakuman (tsuuiisou + shousuushii + suuankou) in Touhou Unreal Mahjong through flagrant abuse of Flandre\'s special ability, but that felt like cheating, though. But I did at least find out that the game does have a points cap in skyrocketing rules, specifically 4,000,000,000 points. With truly limitless skyrocketing rules, that hand would\'ve been worth 135.1 quadrillion points (60 fu, 47 han). I think the game put a 4 billion cap to prevent integer overflow, as the maximum value a 32-bit unsigned integer can hold is 4,294,967,285 (= 2^32 - 1); any more than that will cause your program to act funny.
Just for fun, I have to wonder what the theoretical maximum possible score for a hand would be under skyrocketing rules. This is the best I could come up with:
:east :east :east :east :south :south :south :south :west :west :west :west :north :north white-dra white-dra white-dra white-dra
Dora and ura-dora indicators: red-dra red-dra red-dra red-dra :north :north plus anything else
Paarenchan (13) + tsuuiisou (13) + shousuushii (13) + suuankou tanki-machi (26) + suukantsu (13) + double riichi (2) + rinshankaihou (1) + menzen tsumo + yakuhai x2 + dora x24 = 105 han, 150 fu = 1.168 x 10^36 points as dealer
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Re:Yakuman Club
Man, that hand is siiick! :woohoo: I´m gonna watch the video again!Poochy wrote:Not mine, but I found this video of a MJ4 replay:
Those animations are awesome too. C´mon Sega, let´s have a home version!
What sort of special ability do you get?I also pulled off a triple yakuman (tsuuiisou + shousuushii + suuankou) in Touhou Unreal Mahjong through flagrant abuse of Flandre\'s special ability, but that felt like cheating, though.
4000 million... that´s a proper limit. :silly:But I did at least find out that the game does have a points cap in skyrocketing rules, specifically 4,000,000,000 points.
Poochy and I were discussing stacked Yakuman in another thread recently. The theoretical maximum in the Mahjong Fight Club games is seven...Tang wrote:I wonder if anyone has ever gotten a...
Tenho, Suuanko, All honors, Dai Sou Shi. That\'s Quintuple Yakuman. o_o\'\'...
I would propose that anyone who gets quadruple or higher (without assists) should instantly be made President of the Yakuman Club! :laugh:Poochy wrote:Daisuushii (2) + Tsuuiisou (1) + Suuankou tanki machi (2) + Suukantsu (1) + Paarenchan (1) = 7x yakuman
Daisuushii (2) + Tsuuiisou (1) + Suuankou tanki machi (2) + Tenhou (1) + Paarenchan (1) = 7x yakuman
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Yakuman Club
Well, Flandre\'s special ability is to dramatically increase your chance of drawing wind tiles (probably around 50%, maybe more) for the rest of the hand, as long as there are still wind tiles left in the wall. Not the most useful of the specials most of the time, but if you happen to get 3-4 wind tiles on the opening draw...Barticle wrote:What sort of special ability do you get?
By the way, here\'s a screenshot:

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Re:Yakuman Club
47 doubles... awesome! :woohoo:
It might not be the best ability in the game but I´d still like to have it. I´m still yet to make my first wind yakuman, although I have been tenpai I think three times now...
I found loads of information about the game on the Touhou wiki - some of it your handiwork I think. B)
Really interesting to see the dozens of different characters and the unique special mahjong powers each of them has.
http://touhou.wikia.com/wiki/Touhou_Unr ... Characters
Looks like a fun game to play.
It might not be the best ability in the game but I´d still like to have it. I´m still yet to make my first wind yakuman, although I have been tenpai I think three times now...
I found loads of information about the game on the Touhou wiki - some of it your handiwork I think. B)
Really interesting to see the dozens of different characters and the unique special mahjong powers each of them has.
http://touhou.wikia.com/wiki/Touhou_Unr ... Characters
Looks like a fun game to play.
My complete guide to Japanese mahjong terminology and rules (free PDF download)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
My Japanese mahjong guide for complete beginners (especially Yakuza players) (online article)
My PS2/PS3/PS4/PSP/DS video-game guides (old skool ASCII plain text)
Re:Yakuman Club
A few weeks ago, I also made another yakuman, and a bit later, a double yakuman, on Akagi DS (in free mode Washizu Mahjong). I can\'t remember what the hands were, though. Maybe later I will post more if I remember it