I wonder if the tile model should be a little thicker to get that "chunky" Japanese style?
kylone wrote:After thinking about it, the AI boils down two two decisions: what do I discard, and do I call that tile or not.
It sounds so simple when you put it like that! :silly:
Other key actions would be whether to reach or not, whether to declare a kong and whether to fold (special case of WWYD).
The key is having all the information needed available, without overwhelming the player. I\'m thinking overlays, gently highlighting the tiles that could form sets with the selected tile; holding down a key or button to show the pieces waiting for the set; holding down another button to show the the likely yaku, and what you need to complete each one.
I think having player aids is definitely a Good Thing in terms of making this complicated game more accessible to learners, but conversely I\'d also like to see a game with less "spoonfeeding" so for example you wouldn\'t get a pop-up when you can call or reach.
Personally I\'d like absolutely tons of gameplay options, rule options, display options, etc, but that could all look a bit overwhelming to noobs. Perhaps better to have some basic options and then a link to an "advanced options" page. Maybe have quick-pick options for Beginners, Standard and Expert profiles.
If this does end up as an Xbox game then you might run out of buttons to map help functions. Maybe just have one button to "show all the help overlays", either tap to toggle on/off or hold to show.
Do you think a mock up game, in 2-d with simple graphics (like the tile icons on this site, for example) would be a better place to start?
Yup, makes sense to get the basic mechanics working first.
If you can get it online or otherwise distributed we can play-test for you. B)
Like you said, there\'s not much of a market, but I like to share my hobbies...
I like Robert\'s suggestion of incorporating solitaire. You could also think about adding American and Chinese Official rules options to the proper mahjong game.
Of course if you\'re doing this primarily for your own benefit then the market size is irrelevant.
Robert wrote:I strongly recommend you at least give the option of Arabic numerals on the "manzu" tiles and English letters on the winds,
Definitely a big help for learners, but perhaps these could appear as part of the Beginners overlay actually under the tiles, so they can be shown larger?