It sure is. But the times when I switch from digital to occult are just filled with magicz.jcr661 wrote:wow...that furiten wait was pure BS.
Pure BS
Until I deal into a mangan and then remember "shit, that's right, I have to play tight..."
Moderator: Shirluban
It sure is. But the times when I switch from digital to occult are just filled with magicz.jcr661 wrote:wow...that furiten wait was pure BS.
Pure BS
I might not have paid attention to it or maybe I just don't have played enough games until now. But does that mean that if a player has exactly zero points on Tenhou the game goes on? Is this a general rule of mahjong or just a Tenhou rule?Also, it happens quite a few times that fate smiles on the other players at the table, and prevents me from killing the guy in fourth leaving him with 0 points.
What is "tobi"? And does it mean that Janryuumon treats zero points different to Tenhou (in ending the game)?Lucky for me, in Janryuumon, 0 points still counts as tobi and the game ends. But when I play there, luck is such that they are left with 100 points. Good enough to continue the game.
That optional rule's called 西入 - Shānyū - loosely "enter west".Fat*Dragon wrote:The 30.000 points limit would have been my next question...
Does that mean if shānyū is 30k then, if you started with 30k ,there is no progression over >30k needed? The taget is exactly 30k, your starting score, right? In case of shānyū 30.1k a win of at least 100 points is needed?Going back to the PS3, I first encountered this rule option in Mahjong Taikai IV (it has options for 30k, 30.1k, 33k and 35k)
It sure is. Quite literally at that.Barticle wrote:That optional rule's called 西入 - Shānyū - loosely "enter west".Fat*Dragon wrote:The 30.000 points limit would have been my next question...
Oh, I'm so great at reading discards that I discard the winner just to see that I was right.Seems like xKime's not only able to read discards...
I have never played the Mahjong Taikai, but I'm quite possitive there are many ways that you can agree on before playing, and more often than not the rules will be shown to you somewhere.Does that mean if shānyū is 30k then, if you started with 30k ,there is no progression over >30k needed? The taget is exactly 30k, your starting score, right? In case of shānyū 30.1k a win of at least 100 points is needed?
Indeed. I just checked Mahjong Taikai - specifically it only offers 西入 and the option becomes fixed nashi if you pick an east-only match. Oddly though it does permit you to play a hanchan with 30k starting scores and 30k Shānyū target.xKime wrote:Although I refrain from generalizing, as 東風戦 rather than 西入 has 南入.
I believe the katakana rendering "do-ra-go-n" is the origin of the term dora.I'm actually beginning to grasp the English terminology thanks to this site... I had no idea that people called dora "lucky dragons" or even what a "bump" was. Now I try to make a note about English terminology whenever it's possible. Even in my translations.
Well, I guess they reach North America and Europe a little. But I'm one of those people who thinks the original terms are easier to understand.Barticle wrote:Indeed. I just checked Mahjong Taikai - specifically it only offers 西入 and the option becomes fixed nashi if you pick an east-only match. Oddly though it does permit you to play a hanchan with 30k starting scores and 30k Shānyū target.xKime wrote:Although I refrain from generalizing, as 東風戦 rather than 西入 has 南入.
I believe the katakana rendering "do-ra-go-n" is the origin of the term dora.I'm actually beginning to grasp the English terminology thanks to this site... I had no idea that people called dora "lucky dragons" or even what a "bump" was. Now I try to make a note about English terminology whenever it's possible. Even in my translations.
I don't know how widespread those English terms are though. I think most folks would just use the Japanese "dora" as it's such a simple term, plus "lucky dragons" (dora) can easily get confused with the so-called dragon tiles (san gen pai), especially since both have red types!
"Dora" is easy to understand and doesn't need to be translated (IMO). If you understand it's concept then you better stick with it. It only confuses me when I hear people say "lucky dragon", cause I never know what they mean. Is it a dora? Is it a dragon which they were glad to draw? You never know and probably themselves don't either. There are other names or names for rules which are much harder to remember because there are more Japanese words used to describe them. These are the ones I would personally translated. But "pon", "chi", etc. are basic concepts which can easily grasped.I think "dora" is a perfectly acceptable and understandable word for about every language...
Isn't it all about luck!?Lucky Dragons, on the other hand... Besides, it gives off the impression that mahjong is about luck.
xKime wrote:However, I think "dora" is a perfectly acceptable and understandable word for about every language...
Effectively yes, but you can also set it manually to nashi.xKime wrote:About starting with 30k and having 30k of shaanyuu, isn't it just a way to adjust the game so that there is no shaanyuu?
You can indeed. The uma options are nashi / 0-5 / 0-10 / 0-20 / 0-30 / 5-10 (default) / 10-20 / 10-30 / 20-30 and you can set the starting score to 25k (therefore 20k oka) / 27k (12k oka) or 30k (no oka). Oka is fixed ari with the 25k or 27k starts though I think.xKime wrote:Can you adjust that game so that there is no uma and oka too?
Mostly!Fat*Dragon wrote:Isn't it all about luck!?
I think this line is just a clarification of the optional agari yame rule which says that a dealer who wins the final hand and is leading on points can choose to end the match early (instead of playing an extra hand), i.e. they need specifically to win the hand rather than holding the lead after an exhaustive draw. The statement is talking about a game continuing with an extra hand (continuance), not a west round.Sorry that I have another question regarding Tenhou's rules. Yesterday I read Osamuko.com's "Japanese General Laws of Mahjong", SECTION SEVEN: ENDING THE GAME, which says: If the dealer becomes the HIGH SCORER during the FINAL ROUND due to the NOTEN PENALTY, the game continues. Is this rule also used on Tenhou?
And it doesn't help when they abbreviate the "dragons" as "drags.""Dora" is easy to understand and doesn't need to be translated (IMO). If you understand it's concept then you better stick with it. It only confuses me when I hear people say "lucky dragon", cause I never know what they mean. Is it a dora? Is it a dragon which they were glad to draw? You never know and probably themselves don't either. There are other names or names for rules which are much harder to remember because there are more Japanese words used to describe them. These are the ones I would personally translated. But "pon", "chi", etc. are basic concepts which can easily grasped.
If mahjong was all about luck, I would rarely win anymore...Isn't it all about luck!?
Last time this happened to me, it was so. If I recall, the latest adjustment of Tenhou in that aspect is the "tenpai yame" rule. This would mean that before, if you were first in Oorasu and you were the dealer, if you were in tenpai you had to play the renchan. With "tenpai yame," the game ends even if you're tenpai in a draw, if you're last dealer and you're on first. But "stealing first place" -because- of a draw (meaning you were not on first place before) is not acceptable and sudden death continues.Sorry that I have another question regarding Tenhou's rules. Yesterday I read Osamuko.com's "Japanese General Laws of Mahjong", SECTION SEVEN: ENDING THE GAME, which says: If the dealer becomes the HIGH SCORER during the FINAL ROUND due to the NOTEN PENALTY, the game continues. Is this rule also used on Tenhou?
If the set of rules specified so, then yes.Consider the following situation. A game with Shānyū target of 30.1k. South round, last dealer. Standing as follows: East 30k, South 30k, West 20k, North 20k.
East receives noten payment of 1000 points from each player. Now he's at 33k and took over the lead because of noten payment. He fulfills the requirement of Shānyū BUT due to the above state rule the game goes on?
Haha, I have to play that game. I've seen videos in youtube about it.I learnt the game from the full mahjong minigame in Yakuza 2 (PS2) which uses equivalent English terms for the yaku, yakuman, winds and dragons, but it still uses "dora" (and "red dora").
When I got my first Japanese game the first two kana I learnt were do and ra.
It sounds like a great game.Effectively yes, but you can also set it manually to nashi.
You can indeed. The uma options are nashi / 0-5 / 0-10 / 0-20 / 0-30 / 5-10 (default) / 10-20 / 10-30 / 20-30 and you can set the starting score to 25k (therefore 20k oka) / 27k (12k oka) or 30k (no oka). Oka is fixed ari with the 25k or 27k starts though I think.
There's a nice range of options overall - those three plus kuitan, tsumo pinfu, ippatsu, dora types, nō-ten bappu, renchan conditions, dobon/tobi, 1/2 rounds, agari yame, abortive draws, two-han minimum, our friend wareme, pārenchan, nagashi mangan, special yakuman (renhō and shiisanpūtā), double yakuman and double ron.
I quite like using that, but only in "big (or little) three drags".xKime wrote:And it doesn't help when they abbreviate the "dragons" as "drags."
No, you just get daily yakumen.If mahjong was all about luck, I would rarely win anymore...
Oh, wait, I rarely win nowadays.
I'm a big fan of the Yakuza series (originally Ryū ga Gotoku in Japan). Each has a small but detailed immersive environment, great fight engine, engaging characters and tons of side-missions and playable minigames.Haha, I have to play that game. I've seen videos in youtube about it.
And presumably so and n from ronning?I can actually difference the katakana tsu and shi thanks to so many tsumo. w